Number of Blueprints: 32 (25 of those are the collectable examples)

Main blueprints: – BP_CollectablePlacement (placement system)

– BP_CollectableComponent (the component that turns any actor into a collectable)

– BP_CollectableInterface (the interface which facilitates the communication between everything)

– BP_CollectablesWidget (the widget which contains the animated example)

Number of Meshes: 24 custom collectable meshes

Network Replicated: No

Supported Development Platforms: All of them.

Nanite support: Yes

Lumen support: Yes

Support email: pieria.software@gmail.com

Number of Blueprints: 32 (25 of those are the collectable examples)

Main blueprints: – BP_CollectablePlacement (placement system)

– BP_CollectableComponent (the component that turns any actor into a collectable)

– BP_CollectableInterface (the interface which facilitates the communication between everything)

– BP_CollectablesWidget (the widget which contains the animated example)

Number of Meshes: 24 custom collectable meshes

Network Replicated: No

Supported Development Platforms: All of them.

Nanite support: Yes

Lumen support: Yes

Support email: pieria.software@gmail.com

💿 CHECK THE DEMO 💿

🎥 VIDEO SHOWCASE 🎥

📃INTEGRATION DOCUMENTATION 📃

With this asset you will be able to:

  • Spawn collectables in batches with a spline-based, customizable spawning system.
  • Animate the collectables both in their idle state and when they are getting collected. (movement, sounds, effects, speed)
  • Collect the collectables using any actor.

Easy spawning, easy collecting, easy animation, easy integration, easy expansion.

The collection and animation system is based on an actor component and an interface, so no unique collectable parent actor is required.

24 meshes and the animated 3d, render target based, widget example are also included.

💿 CHECK THE DEMO 💿

🎥 VIDEO SHOWCASE 🎥

📃INTEGRATION DOCUMENTATION 📃

With this asset you will be able to:

  • Spawn collectables in batches with a spline-based, customizable spawning system.
  • Animate the collectables both in their idle state and when they are getting collected. (movement, sounds, effects, speed)
  • Collect the collectables using any actor.

Easy spawning, easy collecting, easy animation, easy integration, easy expansion.

The collection and animation system is based on an actor component and an interface, so no unique collectable parent actor is required.

24 meshes and the animated 3d, render target based, widget example are also included.

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