Number of Unique Meshes: 147
Collision: per-poly
Quality switch setup in materials for fast rendering on low Effects Quality
Prepared for lightmap baking ~256 pixels per piece
Vertex Count: Average wall is like 6000 triangles at LOD0
LODs: Yes
Number of Materials and Material Instances: 12 Materials, 14 Instances
Number of Textures: 30
Texture Resolutions: 4k
唯一网格数:147
碰撞:per-poly
材质中的质量切换设置,用于在低效果质量下快速渲染
为光照贴图烘焙准备~每片256像素
顶点数:平均墙像6000个三角形在LOD0
Lod:是的
材质和材质实例数:12个材质,14个实例
纹理数量:30
纹理分辨率:4k
This pack features modular pieces to build arena scifi styled maps with one map already built that is in the screenshots
World aligned texture and UV based texture mixing for modular pieces (certain layers adapt to various scaling for modular pieces to look seamless)
2022/04/03 Update: Static mesh lightmap resolution adjusted and scene configured for efficient light baking
2022/04/24 Update: UE5 Support update
2023/04/24 Update: Disabled texture arrays by default but left a Bool parameter in the material to enable them ( 1.0 fps performance increase!)
这个包的特点是模块化件建立竞技场科幻风格的地图与一个地图已经建立在截图
世界对齐纹理和基于UV的纹理混合模块件(某些层适应各种缩放模块件看起来无缝)
2022/04/03更新:调整静态网格体光照贴图分辨率并配置场景以实现高效光照烘焙
2022/04/24更新:UE5支持更新
更新:默认情况下禁用纹理数组,但在材质中留下了一个Bool参数来启用它们(1.0fps的性能增加!)
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