Number of Unique Meshes:53

Vertex Count: 10k-2mil

Collision: Yes, automatically generated

LODs: No – uses Nanite

Number of Materials: 4

Number of Material Instances: 43

Number of Textures: 211

Texture Resolutions: 1024×1024, 4096×4096, 8192×8192

Supported Development Platforms:

  • Windows: Yes

  • Mac: Untested

Documentation Link: If you encounter problems or have further questions you can drop me an email at winrik@winrik.com

Important/Additional Notes: Asset display Levels use the HDRIBackdrop Plugin (https://dev.epicgames.com/documentation/en-us/unreal-engine/hdri-backdrop?application_version=4.27)

Number of Unique Meshes:53

Vertex Count: 10k-2mil

Collision: Yes, automatically generated

LODs: No – uses Nanite

Number of Materials: 4

Number of Material Instances: 43

Number of Textures: 211

Texture Resolutions: 1024×1024, 4096×4096, 8192×8192

Supported Development Platforms:

  • Windows: Yes

  • Mac: Untested

Documentation Link: If you encounter problems or have further questions you can drop me an email at winrik@winrik.com

Important/Additional Notes: Asset display Levels use the HDRIBackdrop Plugin (https://dev.epicgames.com/documentation/en-us/unreal-engine/hdri-backdrop?application_version=4.27)

Bring your scenes to life with this collection of alien growth environment assets, combining photoscanned realism with custom Nanite-ready meshes for Unreal Engine 5.

Each asset is optimized for high-end visualization and cinematic work:

  • Nanite meshes averaging 1M+ polygons (excl. foliage).

  • Tiled micro-detail material instances for extreme close-ups.

  • Fallback error set to 0 for flawless path-traced rendering.

  • Shader setup includes tiled detail normals for added realism.

What’s included

Preview
▶️ Environment showcase: https://youtu.be/ifdk-wLxomo?si=uhcu7b75V86KjN63

Bring your scenes to life with this collection of alien growth environment assets, combining photoscanned realism with custom Nanite-ready meshes for Unreal Engine 5.

Each asset is optimized for high-end visualization and cinematic work:

  • Nanite meshes averaging 1M+ polygons (excl. foliage).

  • Tiled micro-detail material instances for extreme close-ups.

  • Fallback error set to 0 for flawless path-traced rendering.

  • Shader setup includes tiled detail normals for added realism.

What’s included

Preview
▶️ Environment showcase: https://youtu.be/ifdk-wLxomo?si=uhcu7b75V86KjN63

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