


Features:
– False Color View for exposure analysis
– 3 modes: False Color, Zebra, Luminance Map
– Adaptive scaling & invertible color grading
– HDR, SDR & Log-compatible
– Editor Utility Widget – Blueprint-only
Blueprints:
– EUWBP_ExpTool (Editor Utility Widget)
– BP_FalseColor (Editor Utility Blueprint)
Materials:
– M_PP_FalseColor, M_UI_FalseColor
– MI_PP_FalseColor, MI_UI_FalseColor
(Located in `/ExposureDebugger/Mtl/`)
C++ Classes: 0 (Blueprint-only)
Replicated: No
Platforms: Windows / Mac
Target Builds: Editor-only (not for packaged builds)
Engine Version: 5.6
Documentation: https://drive.google.com/file/d/1YueeVSyC_Po9L4onInZ9Cm3OiEL_-ztD/view?usp=sharing
– Tool can be added via Migrate or copied directly from project folder
– Demo scenes shown in screenshots are not included
– Assets follow UE naming conventions (BP_, M_, MI_)
功能:
– 用于曝光分析的伪色视图
– 3 种模式:伪色、斑马纹、亮度图
– 自适应缩放和可逆颜色分级
– HDR、SDR 和 Log 兼容
– 编辑器实用程序小部件 – 仅蓝图
蓝图:
– EUWBP_ExpTool(编辑器实用程序小部件)
– BP_FalseColor(编辑器实用程序蓝图)
材质:
– M_PP_FalseColor、M_UI_FalseColor
– MI_PP_FalseColor、MI_UI_FalseColor
(位于`/ExposureDebugger/Mtl/`)
C++ 类:0(仅限蓝图)
复制:否
平台:Windows / Mac
目标构建:仅限编辑器(不适用于打包构建)
引擎版本:5.6
文档:https://drive.google.com/file/d/1YueeVSyC_Po9L4onInZ9Cm3OiEL_-ztD/view?usp=sharing
– 可以通过 Migrate 添加工具或直接从项目文件夹复制
– 不包括屏幕截图中显示的演示场景
– 资产遵循 UE 命名约定(BP_、M_、MI_)
This lightweight and flexible exposure analysis tool is designed for Unreal Engine 5. It provides professional False Color and Zebra pattern overlays directly in the editor viewport. Ideal for lighting artists, cinematographers, and technical directors who want fine control over scene exposure and luminance mapping.
🔹 Includes:
- Physically accurate False Color grading based on IRE values
- Toggleable Zebra highlight overlay for overexposed areas
- Adaptive / Physically-based mode switching
- Clean, compact Editor Utility Widget UI
- Full parameter control (min/max nits, inversion toggle, LUT preview)
🔹 Use Cases:
- Calibrate light exposure across shots and environments
- Debug overexposure without altering post-process
- Enhance cinematic workflow using real-world luminance references
🛠️ No runtime cost. Editor-only. Fully customizable.
这款轻量且灵活的曝光分析工具专为虚幻引擎 5 设计。它直接在编辑器视口中提供专业的假色和斑马纹叠加。非常适合想要精细控制场景曝光和亮度映射的灯光艺术家、电影摄影师和技术总监。
🔹 包括:
- 基于 IRE 值的物理精确假色分级
- 可切换斑马高光叠加以防止曝光过度区域
- 自适应/基于物理的模式切换
- 干净、紧凑的编辑器实用程序小部件用户界面
- 完整参数控制(最小/最大尼特、反转切换、LUT 预览)
🔹 使用案例:
- 跨镜头和环境校准曝光
- 在不改变后期处理的情况下调试过度曝光
- 使用真实世界的亮度参考增强电影工作流程
🛠️ 无运行时成本。仅限编辑。完全可定制。

评论(0)