🔧 Technical Details

Number of Unique Meshes: 47

Collision: Yes, automatically generated

Vertex Count: 24 – 1001039

LODs: No

Number of LODs: 0

Number of Materials: 16

Number of Material Instances: 47

Number of Niagara Systems: 2

Number of Blueprints: 6

Number of Textures: 127

Texture Resolutions: 256 x 512 – 4096 x 4096

💻 Supported Development Platforms

🪟 Windows: (Yes) | 🍎 Mac: (Yes)

🔧 技术细节

独特网格数量: 47

碰撞: 是的,自动生成

顶点数:24 – 1001039

LOD:

LOD数量:0

材质数量: 16

材质实例数量: 47

Niagara 系统数量: 2

蓝图数量:6

纹理数量: 127

纹理分辨率: 256 x 512 – 4096 x 4096

💻 支持的开发平台

🪟 Windows:(是)| 🍎 Mac:(是)

📷 TRAILER | 📷 WALKTHROUGH

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⛩️ Japanese Shrine Temple Environment – Feature Overview

This environment is not just a visual showcase but a complete toolkit for building your own Japanese-inspired settings, shrines, or even repurposing the assets for other genres and themes. The pack includes highly modular meshes, advanced materials, foliage collections, and prop sets designed for flexibility and performance in Unreal Engine.

⛩️Features

  • Material Layering System
    – Blend multiple surface effects such as edge wear, dirt, and damage
    – Fully customizable layer parameters (tint, brightness, saturation, tiling)
    – Saveable material instances for quick reuse

  • Vertex Painting Support
    – Apply dirt, moss, or weathering dynamically across assets
    – Blend materials in real-time for natural transitions

  • Top-Down Projection Materials
    – Perfect for roofs, stone paths, and large structures
    – Eliminates visible texture stretching on complex geometry

  • Micro and Macro Normal Details
    – Adds fine surface detail for close-ups and broader variation for large surfaces
    – Ensures assets look realistic at all distances

  • Optimized Modular Construction
    – Assets grouped for flexible assembly
    – Prefabs and components designed for efficient building

🍃 Foliage Collection

  • Autumn Ginkgo and Maple trees with Nanite support

  • Ground vegetation: wild grass, dry reeds, and flowers

  • Ground scatter: fallen leaves, stones, moss patches

  • Procedural-friendly foliage materials for scalable scenes

Props & Decorative Assets

  • Shrine Lanterns (stone, mossy, weathered variants)

  • Guardian Statues (temple protectors with stylized detail)

  • Torii Gate Elements (modular ropes, bells, woodwork)

  • Roof & Beam Kits for highly detailed shrine construction

  • Stone Steps, Rocks, and Pathway Assets

  • Fence, ropes, and decorative shrine accessories

Environment Toolkit

The final environment you see in the screenshots is only one possible outcome. This pack is not limited to a single shrine setup:

  • Build Japanese temples, shrines, or peaceful village corners.

  • Repurpose the materials and props for fantasy RPG worlds, stylized Asian villages, or even post-apocalyptic shrines.

  • Modular design ensures freedom to assemble both small dioramas and large, open-world maps.

This makes the pack a versatile construction kit rather than just a fixed showcase environment.

⛩️Perfect For:

  • Game environments (RPG, fantasy, historical, or open-world)

  • Cinematics and cutscenes

  • Architectural visualization of traditional Japanese settings

  • Kitbashing into entirely new worlds beyond Japanese themes

📝 Instructions

The project uses the HDRIBackdrop plugin. Recommended to turn on Nanite, Lumen, Tessellation, and Displacement in the project for the best results.

(Tessellation and Displacement have to be turned on in the materials separately as well)To turn on Nanite displacement, either add these two lines to the defaultEngine.ini file or copy/paste as a console command.

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

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⛩️ 日本神社寺庙环境 – 功能概述

此环境不仅仅是一个视觉展示,而且是一个完整的工具包,用于构建您自己的日本风格设置、神社,甚至将资产重新用于其他类型和主题。该包包括高度模块化的网格物体、先进材质、树叶集合和道具组,专为虚幻引擎的灵活性和性能而设计。

⛩️功能

  • 材质分层系统
    – 混合多种表面效果,例如边缘磨损、污垢和损坏
    – 完全可定制的图层参数(色调、亮度、饱和度、平铺)
    – 可保存材质实例,以便快速重复使用

  • 顶点绘制支持
    – 在资产上动态应用污垢、苔藓或风化
    – 实时混合材质以实现自然效果过渡

  • 自上而下的投影材质
    – 非常适合屋顶、石路和大型结构
    – 消除复杂几何形状上的可见纹理拉伸

  • 微观和宏观法向细节
    – 为特写和更广泛的变化添加精细的表面细节适用于大型表面
    – 确保资产在所有距离上看起来都很真实

  • 优化的模块化结构
    – 资产分组以实现灵活组装
    – 预制件和组件专为高效建筑而设计

🍃 树叶收藏

  • 秋季银杏树和枫树,有纳米石支持

  • 地面植被:野草、干芦苇和花朵

  • 地面散点:落叶、石头、苔藓补丁

  • 程序友好的树叶材质,适用于可扩展的场景

道具和装饰资产

  • 神社灯笼(石头、苔藓、风化)变体)

  • 守护者雕像(具有程式化细节的寺庙保护器)

  • 牌坊门元件(模块化绳索、铃铛、木制品)

  • 屋顶和梁套件,用于高度详细的神社施工

  • 石阶、岩石和道路资产

  • 栅栏、绳索和神社装饰配件

环境工具包

您在场景中看到的最终环境屏幕截图只是一种可能的结果。此包不限于单个神社设置

  • 建造日本寺庙、神社或宁静的村庄角落

  • 重新调整材料和道具的用途,用于奇幻 RPG 世界、风格化的亚洲村庄,甚至是后世界末日神社

  • 模块化设计确保可以自由组装小型立体模型大型开放世界地图

这使得该包成为多功能搭建套件,而不仅仅是一个固定的展示环境。

⛩️完美适用于:

  • 游戏环境(RPG、奇幻、历史或开放世界)

  • 过场动画和过场动画

  • 传统日本设置的建筑可视化

  • Kitbash进入全新的世界日文主题

📝说明

该项目使用了HDRIBackdrop插件。建议在项目中打开 Nanite、Lumen、Tessellation 和 Displacement,以获得最佳效果。

(Tessellation 和 Displacement 也必须在材质中单独打开)要打开 Nanite 置换,请将这两行添加到 defaultEngine.ini 文件中或复制/粘贴为控制台命令。

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

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