Features:
- Connect multiple pins with one connection wire.
- One click re-organize nodes.
- Duplicate existing wire.
- Bypass node and maintain pre-existing connection wires.
- Create node directly on wire.
- Cut off wires with cursor sweep.
- Highlight wires with click.
- Select linked nodes.
- Panning when dragging wires or nodes.
- Wire auto snap to closest pin(like substance designer).
- Node being dragged auto connect to adjacent nodes.
- Wire style(straight,square).
- Duplicate nodes with connection wires intact.
- Shake node off wire with mouse.
- Insert dragging node into wire.
- Exchange wires.
- Connect nodes with hotkey.
- Configurable shortcut and multiple settings for indivisual feature control.
Note:
1.Not all features apply to all graphs,for example “auto connect” does not apply to soud graph,but all features apply to material and blueprint graph.
2.Due to epic’s policy,plugin only updates for the 3 latest engin versions,if you want to use latest version of this plugin on previous engine version,please contact me in support page.
3.This plugin will have conflicts with other plugins that modify wire style.
特征:
- 用一根连接线连接多个引脚。
- 一键重新组织节点。
- 复制现有电线。
- 旁路节点并保持预先存在的连接导线。
- 直接在电线上创建节点.
- 用光标扫除切断电线.
- 点击突出电线。
- 选择链接节点。
- 拖动导线或节点时平移。
- 电线自动卡到最近的引脚(如物质设计器).
- 被拖动的节点自动连接到相邻节点.
- 电线样式(直,方形)。
- 连接线完整复制节点。
- 用鼠标将节点从电线上摇动.
- 将拖动节点插入线.
- 交换电线。
- 使用热键连接节点。
- 可配置的快捷方式和indivisual功能控制的多个设置。
注:
1.并非所有功能都适用于所有图形,例如”自动连接”不适用于soud图形,但所有功能都适用于材质和蓝图图形。
2.由于epic的政策,插件只更新了3个最新的引擎版本,如果你想在以前的引擎版本上使用这个插件的最新版本,请在支持页面与我联系。
3.此插件将与其他修改wire样式的插件发生冲突。
User guide: https://github.com/pdlogingithub/UE4-Node-Graph-Assistant/blob/master/README.md
Demo video: https://www.youtube.com/watch?v=CaPnqe5mIh4
Support page: https://forums.unrealengine.com/unreal-engine/marketplace/1435240-wip-node-graph-assistant
用户指南: https://github.com/pdlogingithub/UE4-Node-Graph-Assistant/blob/master/README.md
演示视频: https://www.youtube.com/watch?v=CaPnqe5mIh4
支援网页: https://forums.unrealengine.com/unreal-engine/marketplace/1435240-wip-node-graph-assistant
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