Keep your feet on the ground! This component will do just that by doing a line trace from each foot. It also adjusts the hip down if needed to allow the feet to touch the ground.
把你的脚放在地上! 这个组件将通过从每只脚做一条线跟踪来做到这一点。 如果需要,它还会向下调整臀部,让脚接触地面。
Features:
– Commented, Easy To Understand Blueprints
– Multiplayer Support
– Uses Actor Component, Easily Add To Your Character
– Easy blueprint migration
Includes:
– Example project with Walk, strafe, and crouch
– Actor component for easy implementation
– UMG With Debug Information
– Example crouch state (Smooth re-size of capsule)
– Uses Epic’s default and Anim Starter Pack animations
Changelog:
v1.0.4
– Removed unused variables
– Fixed compatibility with 4.11
– Dropped support for 4.8, 4.9, and 4.10
v1.0.3
– Added more comments
– Added input esc to quit game
– Small bug fixes
v1.0.2
– Simplified project and removed unneeded features
– Added interface and removed unneeded casts
– Changed camera to rotate around player while not moving
– Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
– Added Mode Enum for FootPlacement
– Reorganized to ease code migration
v1.0.1
– Initial release
INTENDED PLATFORM: Desktop
特征:
-注释,易于理解的蓝图
-多人游戏支持
-使用Actor组件,轻松添加到您的角色中
-简单的蓝图迁移
包括:
-Walk,strafe和crouch的示例项目
-便于实现的Actor组件
-带有调试信息的UMG
-示例蹲伏状态(胶囊的平滑重新大小)
-使用Epic的默认和动画初学者包动画
更新日志:
v1.0.4
-删除未使用的变量
-修复了与4.11的兼容性
-放弃对4.8、4.9和4.10的支持
v1.0.3
-增加更多评论
-增加输入esc退出游戏
-小错误修复
v1.0.2
-简化项目并删除不需要的功能
-添加界面和删除不需要的铸造
-改变了相机旋转周围的球员,而不是移动
-移动时启用UseControllerDesiredRotation
这种平滑旋转角色面向前方
-为脚印增加模式枚举
-重组以简化代码迁移
v1.0.1
-首次发行
预期平台:桌面
Preview: youtube.com/watch?v=RfKM2GN0Its
Download Playable Demo: dropbox.com/s/s78u4tccjjte9mt/FootPlacementSystem_DEMO.zip?dl=0
No IK bones required! This will work with the default animations, the free starter pack animations and more!
Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.
Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition
预览: youtube.com/watch?v=RfKM2GN0Its
下载可玩演示: dropbox.com/s/s78u4tccjjte9mt/FootPlacementSystem_DEMO.zip?dl=0
不需要ik骨头! 这将与默认动画,免费初学者包动画和更多!
每只脚都有一条线迹来独立定位它们。 也抵消骨盆/髋骨,让脚接触较低的地面。
示例项目还具有Walk、Run和Sprint的复制事件。 克劳奇也包括在内,胶囊有一个平滑的重新大小过渡
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