Features:

  • Multiple Moves are included
  • Vaulting
  • Mantle
  • Wall-Climbing
  • Horizontal Wall Runs
  • Vertical Wall Runs
  • Wall Jumping
  • Sliding
  • Easy-To-Use: Simply add the Blueprint Component to your character, link the two required events and you are all set to go
  • Customizable: Every parameter and function has been organized and exposed, so changing anything regarding the moves ( Number of traces for the move, Min/Max height required etc ) is extremely easy to change and tweak to your like
  • Trace-Based:The system is fully dynamic ( the detection for each movement is done with traces against world geometry ) so you don’t need extra actors or volumes in your level

Number of Blueprints:1 Character Blueprint, 1 Blueprint Component, 2 Blueprint Enums

Input: Gamepad, Keyboard, Mouse

Network Replicated: No, Coming Soon!

Supported Development Platforms: Tested on Windows should work in any platform

Supported Target Build Platforms: Tested on Windows

Documentation: https://docs.google.com/document/d/19QTVguirA2a9S2xwO4_8pAn6xynNdfXHb0djSLOVd_A/edit?usp=sharing

Changelog / Patchnotes: https://docs.google.com/document/d/1m9hZtNOQETCL-gQ4sh1ffXXeTIPgu4mU60tarX1XqAs/edit?usp=sharing

Support Email: alvarito0020@hotmail.com

特征:

  • 包括多个动作
  • 跳马,跳马
  • 地幔
  • 爬墙
  • 水平墙运行
  • 垂直墙跑
  • 跳墙
  • 滑动,滑动
  • 易于使用:只需将蓝图组件添加到您的角色中,链接两个必需的事件,您就可以开始了
  • 可定制:每个参数和功能都已组织和公开,因此更改有关移动的任何内容(移动的痕迹数量,所需的最小/最大高度等)非常容易更改和调整您的喜欢
  • 基于轨迹的:系统是完全动态的(每个运动的检测都是通过世界几何体的轨迹来完成的),所以你不需要在你的关卡中额外的actor或体积

蓝图数量:1个角色蓝图,1个蓝图组件,2个蓝图枚举

输入:游戏手柄,键盘,鼠标

网络复制:不,即将推出!

支持的开发平台:在Windows上测试应该在任何平台上工作

支持的目标构建平台:在Windows上测试

文件: https://docs.google.com/document/d/19QTVguirA2a9S2xwO4_8pAn6xynNdfXHb0djSLOVd_A/edit?usp=sharing

更新日志/补丁: https://docs.google.com/document/d/1m9hZtNOQETCL-gQ4sh1ffXXeTIPgu4mU60tarX1XqAs/edit?usp=sharing

支援电邮:alvarito0020@hotmail.com










The Parkour Movement System adds a host of new movement types to your game, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is trace based meaning it’s fully dynamic so you don’t need to add any extra volumes or actors to your level, you simply add the Blueprint component to your character, link the required events and you are good to go!

Overview Video: https://www.youtube.com/watch?v=WJpHlTkocOQ

Support Thread:https://forums.unrealengine.com/unreal-engine/marketplace/1554857-parkour-movement-system

跑酷运动系统 在您的游戏中添加了许多新的运动类型,跑酷运动系统是理想的游戏,希望给玩家适当的运动自由。 该系统是 基于跟踪 意义 它是完全动态的 因此,您无需向关卡中添加任何额外的体积或actor,只需将蓝图组件添加到角色中,链接所需的事件,即可开始!

概览短片: https://www.youtube.com/watch?v=WJpHlTkocOQ

支持线程:https://forums.unrealengine.com/unreal-engine/marketplace/1554857-parkour-movement-system

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