Easily dismember and create wound effects with broken bones in your game.
轻松肢解和创建伤口效果与骨折在你的游戏。
Actor Component Blueprint: 1
Particle Systems: 3
Meshes for Emitters: 3
Materials and Textures for Effects: 2
Texture Resolutions: 2048×2048
Number of characters: 2
Scaled to Epic skeleton: Yes
Rigged to Epic skeleton: Yes
Intended Platforms: Windows, Linux, OSX
Documentation: genmindo.com/gore/documentation
Actor组件蓝图:1
粒子系统:3
发射器的网格:3
效果的材质和纹理:2
纹理分辨率:2048×2048
字符数:2
缩放到史诗骨架:是的
装备史诗骨架:是的
目标平台:Windows、Linux、OSX
文件: genmindo.com/gore/documentation
Preview: https://www.youtube.com/watch?v=1WSSngyMnvY
System allows to dismember characters, create broken bones and wound effects. Whole logic is implemented into single Actor Component and Data Table. That allows the quick setup and management for many characters with different properties. Everything is written with Blueprints, no C++ involved. Code and variables are commented and categorized.
Support email: genmindo@gmail.com
预览: https://www.youtube.com/watch?v=1WSSngyMnvY
系统允许肢解角色,创建骨折和伤口效果。 整个逻辑被实现为单个Actor组件和数据表。 这允许快速设置和管理许多具有不同属性的字符。 一切都是用蓝图编写的,不涉及C++。 代码和变量进行注释和分类。
支援电邮:genmindo@gmail.com
评论(0)