Number of Blueprints: 5

Number of Master Materials: 7

Number of Material Instances: 12

Number of Material Functions: 2

Number of Base Textures: 6

Number of Decal Texture Samples: 8

Number of Planet Shader Textures: 8

Number of Meshes: 2

Number of Particle Systems: 1

Static StarSphere

• Number of adjustable layers: 8

• Number of decal positions: 6

• Maximum number of decals: 4

• Lock sphere translation to actor

• Align sphere rotation to directional light source

Dynamic StarSphere

• Number of adjustable layers: 8

• Number of decal positions: 6

• Maximum number of decals: 2

• Lock sphere translation to actor

• Randomize on begin play

Documentation: unreal.loomman.com/starsphere

Support thread

蓝图数目:5

主材数量:7

材质实例数:12

材质功能数量:2

基本纹理数量:6

贴花纹理样本数量:8

行星着色器纹理数量:8

目数:2

粒子系统数量:1

静态星球

*可调层数:8

*贴花位置数目:6

*最大贴花数:4

*锁定球体转换为actor

*将球体旋转对准定向光源

动态星球

*可调层数:8

*贴花位置数目:6

*最大贴花数:2

*锁定球体转换为actor

*开始游戏时随机化

文件: unreal.loomman.com/starsphere

支持线程










Preview: https://youtu.be/6bPlaM9kOlA

Preview (planet shader): https://youtu.be/hwFApClWUCY

Documentation: http://loomman.com/unreal/starsphere/

StarSphere is a collection of assets for creating beautiful space skybox backdrops within UE4. Parameterized materials let you control many layers that build up the star sphere and allow your space environment to have unlimited variations. Also provided are materials and textures optimized for mobile applications as well as three additional bonus features: planet shader, physics based 6 DoF camera actor and space dust effect blueprint.

Features:

Static StarSphere uses 8 adjustable layers with 6 decal positions. You can lock sphere translation to actor and align sphere rotation to directional light source.

Dynamic StarSphere adds randomize on begin play.

Planet shader uses 2 meshes and material instances to define planet surface and atmosphere. Planet surface uses 3 texture levels for surface, clouds and night lights. Atmosphere level fakes Rayleigh scattering effect and also provides eclipse effect.

6 DoF camera actor is physics based and provides parameter controls for maximum linear/angular velocity and linear/angular acceleration.

Space dust effect Blueprint repositions emitter sphere in the path of player pawn and spawns space dust particles. Update rate, minimum actor velocity and emitter position offset can be controlled.

***Monthly Unreal Engine Sponsored Content product for September 2020***

预览: https://youtu.be/6bPlaM9kOlA

预览(行星着色器): https://youtu.be/hwFApClWUCY

文件: http://loomman.com/unreal/starsphere/

星球是一个资产的集合,用于创建美丽的太空天空盒背景在UE4。 通过参数化材质,您可以控制构建星形球体的许多图层,并允许您的空间环境具有无限的变化。 还提供了针对移动应用程序优化的材质和纹理以及三个额外的奖励功能:行星着色器,基于物理的6自由度相机actor和空间尘埃效果蓝图。

特征:

静态星球使用8个可调层与6个贴花位置. 您可以锁定球体平移到actor,并将球体旋转对齐到定向光源。

动态星球增加随机开始播放.

行星着色器使用2个网格和材质实例来定义行星表面和大气。 行星表面使用3个纹理级别的表面,云和夜灯. 大气水平伪造瑞利散射效应,也提供日食效应。

6DoF camera actor基于物理,提供最大线性/角速度和线性/角加速度的参数控制。

空间尘埃效果蓝图在玩家pawn路径中重新定位发射器球体并生成空间尘埃粒子。 可以控制更新速率、最小actor速度和发射器位置偏移。

***2020年9月虚幻引擎每月赞助内容产品***

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