Transmit video feed to an in-game screen by just linking a camera and a monitor together!
只需将相机和显示器连接在一起,即可将视频馈送传输到游戏中的屏幕!
Number of Blueprints: 5
Input: Keyboard, Mouse
Documentation: Video tutorial
蓝图数目:5
输入:键盘,鼠标
文件: 视频教程
➤ Demo📽 Showcase☞ Implementation Tutorial
Overview
This is a camera system that allows the developer to easily add to a level any type of camera that realistically transmits video feed to an in-game screen. All it takes is to place a screen and a camera and then linking them. You can then customize how you want the video feed to look, set your own meshes or make the camera follow a certain actor.
[NEW UPDATE]
- Cameras will break when damaged and display noise in the video feed (Can be changed to any effect you want)
★ Features
- Drag and drop blueprints, create cameras and video feedback in seconds
- Many variables to customize how your video feed will look
- Cameras can follow moving objects
- Easily implement your own camera and monitor meshes
- No blueprint knowledge required
- Constant updates with new content!
- Extremely lightweight, around 10MB (The demo takes more space for all the cooked engine content)
- Modular office included!
Upcoming features
- Switch cameras during runtime
- New performance options: Turn off cameras when players are far away or not looking at the monitor
⚠ Important Notes:
- This project will increase its price tag on each update that adds content (not bug fixes)
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➤ 示范📽 展览厅☞ 实现教程
概览
这是一个相机系统,允许开发人员轻松地添加到一个级别的任何类型的相机,真实地传输视频饲料到游戏中的屏幕。 所需要的只是放置一个屏幕和一个摄像头,然后将它们连接起来。 然后,您可以自定义视频源的外观,设置自己的网格或使相机跟随某个演员。
[新更新]
- 相机损坏时会破裂,并在视频馈送中显示噪音(可以更改为您想要的任何效果)
★特点
- 拖放蓝图,在几秒钟内创建相机和视频反馈
- 许多变量 到 自定义 你的视频饲料将如何看
- 相机可以 跟随移动物体
- 容易 实施;实施 您自己的相机和监视器网格
- 无需蓝图知识
- 常数 更新资料 有了新的内容!
- 极其轻便,大约10MB(演示为所有煮熟的引擎内容占用更多空间)
- 包括模块化办公室!
即将推出的功能
- 在运行时切换相机
- 新的性能选项:当玩家远离或不看显示器时关闭相机
*重要事项:
- 这个项目将 提高其价格标签 在每个 添加内容的更新 (没有bug修复)
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