Features: (Please include a full, comprehensive list of the features of the product)
- Dynamic Suspension
- Jumping
- Perform Trick
- Perform Manual
- Crash Mechanics
- First person and Third person switchable camera
- Automatically regulate speed based on incline/decline angle
- Reversing
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 17
- Bike: 16 (3 Blend Space, 3 Animation Montages)
- Rider: 16 (3 Blend Space, 3 Animation Montages)
Number of characters: 1
Vertex counts of characters:
- LOD 0: 50 977
- LOD 1: 44 011
Number of Materials and Material Instances: 2 Master, 2 Instances
Number of Textures: 5
Texture Resolutions: 4k, 256
- Bike – 4096 x 4096
- Chain – 256 x 256
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
特点:(请包括一个完整的,全面的产品功能列表)
- 动态悬架
- 跳跃
- 表演技巧
- 执行手册
- 碰撞力学
- 第一人称和第三人称可切换相机
- 根据倾斜/下降角度自动调节速度
- 倒车
操纵:是的
装备史诗骨架:是的
动画:是的
动画数量:17
- 自行车:16(3混合空间,3动画蒙太奇)
- 骑手:16(3混合空间,3动画蒙太奇)
字符数:1
字符的顶点计数:
- 卢德0:50977
- 编号1:44011
材质和材质实例数:2个主实例,2个实例
纹理数量:5
纹理分辨率:4k,256
- 自行车-4096×4096
- 链-256×256
支持的开发平台:
Windows:是的
Mac:没有
文档:链接(或用户可以在哪里找到的描述)文档
重要/附加注意事项:
Video Preview: https://youtu.be/iUj06PUEl0U
Demo: https://drive.google.com/file/d/1qssqlyb2e_4WcCmyoySf_5MyWbwHFHB5/view?usp=sharing
Highly Detailed Model and Textures (4k). High Res Normal Map for fine details and optimal vert. count.
Fully Dynamic suspension.
Auto change animations on pedaling, stopped and reversing.
Perform tricks while in Air (Right Whip, Left Whip, Front Flip, Back Flip)
Perform Manuals while on ground.
Crash mechanics based on speed, impact strength and active trick animations.
Tires and other Bike parts are modular and parented to the bones and can easily be swapped with another meshes if needed.
Change log
v. 1.3 (UE 5+)
Added new functionality
- Option to jump from inertia when there is a dip in the ground ahead
- Recover from falling into 3rd p. character
- Getting on the bike from 3rd p. character
- Smooth camera change
Bug fixes
v. 1.2
Added new functionality
- Track Stand (balancing in 1 place while on the bike)
- Shift weight forward and back depending on the slope (uphill, downhill)
- No longer starts accelerating from Stopped position when releasing the brake on downwards slope.
New Animations
- Braking
- Turning
Bug fixes
v. 1.1
- Added Unreal Engine 5 version
- Added steering while reversing the bike
- Pedaling animation is now dependent on speed (low speed less side to side bike motion)
- Bug fix for steering input on low frame rates
视频预览: https://youtu.be/iUj06PUEl0U
示范: https://drive.google.com/file/d/1qssqlyb2e_4WcCmyoySf_5MyWbwHFHB5/view?usp=sharing
高度详细的模型和纹理(4k)。 高分辨率法线贴图,提供精细细节和最佳垂直度。 伯爵。
全动态悬架。
自动改变动画踩踏,停止和倒车.
在空中表演技巧(右鞭,左鞭,前翻,后翻)
在地面执行手册。
碰撞力学基于速度,冲击强度和主动技巧动画.
轮胎和其他自行车部件是模块化的,并与骨骼相连,如果需要,可以很容易地与另一个网格交换。
更改日志
v.1.3(UE5+)
增加了新功能
- 选择从惯性跳跃时,有一个在未来的地面
- 从第三个角色中恢复过来
- 从第三个角色骑上自行车
- 平滑的相机更换
错误修复
v.1.2
增加了新功能
- 轨道架(在自行车上平衡在1个地方)
- 根据坡度向前和向后移动重量(上坡,下坡)
- 在向下斜坡上释放制动器时,不再从停止位置开始加速。
新动画
- 制动
- 转弯
错误修复
v.1.1
- 新增虚幻引擎5版本
- 倒车时增加了转向
- 踩踏动画现在依赖于速度(低速少侧到侧自行车运动)
- 在低帧速率下转向输入的错误修复
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