Features:
- Spline-based blueprint for animating snake that aligns to ground.
- Snake has crude collision (for shooting at it for example).
- Editable variables are – Speed – Scale – Length – path curviness
- Creates splines and it points in game
- Static meshes: snake front, snake middle, snake end and some rocks.
- 6 Blueprints
- BP 1 = SplineSnake (Drag to level and let slither)
- BP 2 = CameraCharacter (as seen in video, follows chosen location, rotates around it, shakes).
- BP 3 = Game mode (standard game mode)
- BP 4 = Camera shake
- BP 5 = SplineSnake MoveTO (Drag to level, set target location and snake goes to target location)
- BP 6 = Snake Ai Controller (used in MoveTO BP, after 1st target loops finding new locations from navmesh)
- 2 levels = demo as seen in video and overview for static meshes
- 2 materials (1 for snake, 1 for stones)
- 1 material instance (for snake)
- 7 static meshes (3 snake parts, 4 stones).
- 4 Textures (Diffuse and normal for Snake and for stones) 4k.
- No inputs used
- Network Replicated: No
- Supported Development Platforms: Windows: Yes, Mac: Yes
- Important/Additional Notes: No skeletal meshes, no climbing walls, try the demo (esc to quit game)!
- Explanations in numbered order inside BP's comments.
- See how to use LINK
特征:
- 基于样条曲线的蓝图,用于动画蛇对齐到地面.
- 蛇有粗糙的碰撞(例如射击它)。
- 可编辑变量是-速度-尺度-长度-路径曲线
- 在游戏中创建样条和点
- 静态网格:蛇前,蛇中,蛇端和一些岩石。
- 6蓝图
- BP1=SplineSnake(拖动到水平,让滑行)
- BP2=CameraCharacter(如在视频中看到的,跟随选定的位置,围绕它旋转,摇动)。
- BP3=游戏模式(标准游戏模式)
- BP4=相机抖动
- BP5=SplineSnake MoveTO(拖动到水平,设置目标位置和蛇去目标位置)
- BP6=Snake Ai控制器(在MoveTO BP中使用,在第一个目标循环后从navmesh找到新位置)
- 2个级别=静态网格的视频和概述中的演示
- 2种材料(蛇1种,石头1种)
- 1个材质实例(蛇)
- 7静态网格(3蛇部分,4石头)。
- 4纹理(扩散和正常的蛇和石头)4k。
- 没有使用输入
- 网络复制:没有
- 支持的开发平台:Windows:是,Mac:是
- 重要/附加说明:没有骨骼网格,没有攀岩墙,尝试演示(esc退出游戏)!
- 在BP的评论中按编号顺序解释。
- 查看如何使用 连结
Spline Snake slithers around aligned to ground not doing much but looking swell.
Video HERE
Demo HERE
Playlist of all my assets HERE
See my other assets HERE
See how to use LINK
________
Update: added version that uses Ai controller and navmesh volume for finding locations
样条蛇在与地面对齐的地方滑行,没有做太多,但看起来很膨胀。
短片 这里
示范 这里
我所有资产的播放列表 这里
查看我的其他资产 这里
查看如何使用 连结
________
更新:添加了使用Ai控制器和navmesh卷查找位置的版本
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。
评论(0)