Features: Blueprints and animations for a highly configurable third-person wall running system.
Number of Blueprints: 3 (WallRun Component, Linked AnimBP, Example Character BP)
Number of Animations: 15 Animations + 4 Additive Poses
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No (Untested)
Documentation: A PDF can be found inside the Content\DynamicWallRun\Documentation folder
Important/Additional Notes: Animation source FBX files can be found in the Content\DynamicWallRun\SourceFiles folder.
特点:高度可配置的第三人称墙运行系统的蓝图和动画。
蓝图数量:3(WallRun组件,链接的AnimBP,示例角色BP)
动画数量:15个动画+4个附加姿势
输入:鼠标,键盘,游戏手柄
网络复制:没有
支持的开发平台:
Windows:是的
Mac:没有(未经测试)
文档:可以在Content\DynamicWallRun\Documentation文件夹中找到PDF
重要/附加说明:动画源FBX文件可以在Content\DynamicWallRun\SourceFiles文件夹中找到。
VIDEO PREVIEW – https://youtu.be/sJUMDcvUsNY
This is a set of animations and Blueprints for a third person wall-running system, inspired by games such as Prince of Persia.
Features:
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Designed for easy integration into existing characters – it’s component based and uses a linked AnimBP
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The Wall Run component has many parameters allowing you to customize your wall run’s behavior, such as its speed, arc, duration, corner angle limits, and more
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Supports turning inside and outside corners up to 90 degrees if desired
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Full documentation (including step-by-step instructions) is provided
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Compatible with ALS
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All Blueprints are thoroughly commented to explain each section
Notes:
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Multiplayer is not supported
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This system has been thoroughly tested to make sure it works under all circumstances I can think of – however, if you encounter any bugs, please contact me and I’ll fix them ASAP! I can be reached at hammerheadue4@gmail.com
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This system works best with smooth/consistent collision on your wall meshes. Misplaced cracks or holes in collision can make it hard to accurately detect the wall’s surfaces, so make sure your walls have appropriate collisions set up!
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UPDATE 2 – September 28, 2024:
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Updated to support UE5
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Added new “CharacterOffset” parameter. If your character’s capsule radius is small enough that the character mesh clips into the wall while wall-running, this can be used to correct that.
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Since animation sync groups have been broken in UE5, parts of the AnimBP have been modified to remove the use of sync groups
UPDATE 1 – November 16th, 2021:
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Fixed an issue that prevented the animations from working under certain circumstances.
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视频预览-https://youtu.be/sJUMDcvUsNY
这是一组第三人称跑墙系统的动画和蓝图,灵感来自波斯王子等游戏。
特征:
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专为轻松集成到现有角色而设计-它基于组件,并使用链接的AnimBP
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墙上运行组件有许多参数,允许您自定义墙上运行的行为,如速度、弧、持续时间、角角限制等
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如有需要,可将内外角旋转至90度
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提供了完整的文档(包括分步说明)
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与ALS兼容
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所有蓝图都经过彻底注释,以解释每个部分
注意事项:
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不支持多人游戏
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这个系统已经过彻底的测试,以确保它在我能想到的所有情况下都能正常工作-但是,如果您遇到任何错误,请与我联系,我会尽快修复它们! 我可以在hammerheadue4@gmail.com
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该系统最适合在墙壁网格上平滑/一致的碰撞。 碰撞中错位的裂缝或孔会使墙面很难准确地检测到,所以要确保你的墙面有适当的碰撞设置!
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更新2 -2024年9月28日:
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更新为支持UE5
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添加了新的”CharacterOffset”参数。 如果你的角色的胶囊体半径足够小,以至于角色网格体在跑墙时夹入墙中,这可以用来纠正这一点。
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由于动画同步组在UE5中已被破坏,因此已修改AnimBP的部分内容以删除同步组的使用
更新1 -2021年11月16日:
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修复了在某些情况下阻止动画工作的问题。
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