Features: Blueprints and animations for a dynamic paragliding system.
Number of Blueprints: 5 (Paraglider, ParagliderComponent, Updraft, Character AnimBP, Example Character BP)
Number of Animations: 5 (3 standard animations, 2 used for dynamic additive poses)
Input: Mouse, Keyboard, Gamepad
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No / Untested
Documentation: A PDF can be found inside the Content\DynamicParaglider\Documentation folder
Important/Additional Notes: Animation source FBX files can be found in the SourceFiles folder.
特点:蓝图和动画的动态滑翔伞系统。
蓝图数量:5(Paraglider,ParagliderComponent,Updraft,Character AnimBP,Example Character BP)
动画数量:5个(3个标准动画,2个用于动态添加姿势)
输入:鼠标,键盘,游戏手柄
网络复制:是
支持的开发平台:
Windows:是的
Mac:没有/未经测试
文档:可以在Content\DynamicParaglider\Documentation文件夹中找到PDF
重要/附加说明:动画源FBX文件可以在SourceFiles文件夹中找到。
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UPDATE MAY 24th, 2022:
– Added UE5 support
– Fixed issue that could sometimes cause arm to twist unnaturally when ending a glide (this was mostly an issue introduced in UE5)
– Added IK offset parameter to the component that allows you to adjust hand positioning if your skeleton’s hand proportions are different from the default mannequin
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This is a collection of animations and Blueprints that form a dynamic paragliding system.
Features:
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Animations and additive poses react dynamically to the way you fly, to create smooth, natural motion
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Glide behaviors such as speed and rate of descent can be easily modified through parameters. These can either be defined on the Paraglider BP (to allow individual gliders to have different flight behaviors), or overridden by the Paraglider Component at the character level (causing all gliders to behave the same regardless of class)
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An Updraft BP that allows gliding players to regain altitude
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Movable IK targets for hand location in the Paraglider BP in case you want to use a custom glider model
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Network replication
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All Blueprints have detailed comments that explain what they’re doing
Includes:
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Paraglider Blueprint
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Paraglider Component Blueprint
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Updraft Blueprint
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Character animations and AnimBP
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Simple glider model
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Detailed documentation that covers merging the system into existing projects/characters (including extra steps for using ALS), and general information about using and customizing the system
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更新2022年5月24日:
-增加了UE5支持
-修正了在滑翔结束时有时会导致手臂不自然地扭曲的问题(这主要是UE5中引入的问题)
-在组件中添加了ik偏移参数,如果骨架的手部比例与默认人体模型不同,可以调整手部定位
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这是构成动态滑翔伞系统的动画和蓝图的集合。
特征:
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动画和附加姿势会对您的飞行方式做出动态反应,以创建平滑、自然的运动
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滑翔行为,如速度和下降速度可以很容易地通过参数修改。 这些可以在滑翔伞BP上定义(允许单个滑翔机具有不同的飞行行为),也可以在角色级别被滑翔机组件复盖(导致所有滑翔机行为相同,而不管类)
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一种上升气流BP,允许滑翔玩家重新获得高度
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可移动的ik目标,用于滑翔伞BP中的手部位置,以防您想要使用自定义滑翔机模型
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网络复制
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所有蓝图都有详细的注释来解释它们在做什么
包括:
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滑翔伞蓝图
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滑翔伞组件蓝图
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上升气流蓝图
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角色动画和AnimBP
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简单滑翔机模型
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涵盖将系统合并到现有项目/字符中的详细文档(包括使用ALS的额外步骤),以及有关使用和自定义系统的一般信息
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