The most advanced and complete farming system for your Survival/Open World/ RPG games. It includes a full data-driven system.
最先进和完整的农业系统为您的生存/开放世界/RPG游戏。 它包括一个完整的数据驱动系统。
Features:
- A fully networked (replicated) farming system including a major set of predefined crops.
- Growing in stages
- Regrow options
- Harvest options
- Pluckable Yield VS direct harvest
- Crop Quality calculation
- Durability options
- Decay and dead crops
- Advanced Growing and regrooving Requirements
- Season requirements
- Data Table Driven including Excel import logic
- UV lamps
- Sprinkler system
- Including many predefined plants/trees/crops.
- Number of Blueprints: 22
- Number of Meshes: 125 (Lodded)
- Number of Textures: 403
Network Replicated: Yes
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation📁:
Initial Support like bug encounters and online documentations are available after verification[Please note that docs are an optional courtesy and web-based]. Easiest way is to access is Discord, but ofcourse also possible via mail.
The discord is a meeting place with forums setup per asset where other game developers with the same asset can discuss the use and also help each-other out including me (Eric) the developer.
All my blueprints are always heavily commented. Not only the what happens, but I try to explain why it happens.
The documentation of this asset also includes excel downloads.
特征:
- 一个完全联网(复制)的农业系统,包括一组主要的预先确定的作物。
- 分阶段生长
- 再生选项
- 收获选择
- 可采摘产量与直接收获
- 作物质量计算
- 耐久性选项
- 腐烂和死亡的庄稼
- 先进的种植和再加工要求
- 季节要求
- 数据表驱动,包括Excel导入逻辑
- 紫外线灯
- 洒水系统
- 包括许多预定义的植物/树木/作物。
- 蓝图数目:22
- 网格数:125(住宿)
- 纹理数量:403
网络复制:是
支持的平台:
窗户。 假设它在所有平台上都能正常工作。
支持、社区和文档📁:
在验证后,可以获得初始支持,如错误遭遇和在线文档[请注意,文档是一个可选的礼貌和基于web的]. 最简单的方法是访问是不和谐,但也可以通过 邮件.
该 不和谐 是一个会议场所,每个资产设置论坛,其他游戏开发者可以讨论使用相同的资产,并帮助对方,包括我(埃里克)开发者。
我所有的蓝图总是被大量评论。 不仅发生了什么,但我试图解释为什么会发生。
此资产的文档还包括excel下载。
Discord 💬 Join the Hyper Game-dev Discord
Demo 📁 Try it out!
Video ▶ To view the product
Made by 🎮 Eric from Hyper!
Modular 🧩 Check out other compatible assets
V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Advanced Farming System
The farming system is very extensive and has many functionalities.
It is a fully networked (replicated) farming system including a major set of predefined crops.
The most important aspects include:
- Fully networked (Replicated)
- Growing in stages
- Regrow options
- Harvest options
- Pluckable Yield VS direct harvest
- Crop Quality calculation
- Durability options
- Decay and dead crops
- Advanced Growing and regrooving Requirements
- Season requirements
- Data Table Driven including Excel import logic
- UV lamps
- Sprinkler system
- Including many predefined plants/trees/crops.
Plant Types:
I’ve created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
- Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
- Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
- Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
- Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
- Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
- Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
- Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
- Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
- Potato
- Beet
- Pumpkin
- Watermelon
- Cabbage
- Cauliflower
- Tomato
- Strawberry
- Blackberry
- Redberry
- Lemon
- Lime
- Lychee
- Kiwi
- Bellpepper
- Avocado
- Green Beans
- White Grapes
- Purple Grapes
- Pineapple
- Broccoli
- Corn
- Banana
- Orange
- Peach
- Pear
- Apple
- Pomegranate
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Notes:
- This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placement).
I hope you like the system! Always feel free to reach out.
With warm regards,
Eric
不和谐 💬加入超级游戏-发展不和
示范 试试吧!
短片 ▶查看产品
制造的 🎮埃里克从Hyper!
模块化设计 🧩查看其他兼容资产
V1和V2
请注意我的资产上的”V1″和”V2″标签。 V1版本是我的原始版本,基于UE4。 如果您使用的是UE5,我总是建议您使用V2版本(如果可用)。 V2版本在架构和视觉上发生了重大变化,并且是不同的产品,但目标相同。 所有原始产品将保持原样,如果需要,我为他们提供错误修复。
先进的农业系统
农业系统非常广泛,具有许多功能。
它是一个完全联网(复制)的农业系统,包括一组主要的预定义作物。
最重要的方面包括:
- 完全联网(复制)
- 分阶段生长
- 再生选项
- 收获选择
- 可采摘产量与直接收获
- 作物质量计算
- 耐久性选项
- 腐烂和死亡的庄稼
- 先进的种植和再加工要求
- 季节要求
- 数据表驱动,包括Excel导入逻辑
- 紫外线灯
- 洒水系统
- 包括许多预定义的植物/树木/作物。
植物种类:
我已经创建了几种植物类型,可以重复用于不同类型的作物。 植物类型是(不包括所有作物):
- 灌木(用于作物,如:番茄,草莓,浆果,蔓越莓,胡椒,茄子,荔枝)
- 密集叶头(用于作物,如:卷心菜,花椰菜,羽衣甘蓝)
- 开花头(用于作物,如:朝鲜蓟,菠萝,西兰花)
- 长(如作物:玉米,向日葵,小麦,水稻,纤维)
- 木桩(用于农作物,如:青豆、咖啡豆、啤酒花、葡萄)
- 树(作物如:香蕉,苹果,梨,芒果,桃子,石榴,芒果,橙子)
- 地下(用于作物,如:胡萝卜,大蒜,欧洲防风草,马铃薯,大黄,萝卜,甜菜,Choy,山药)
- 藤蔓(作物如:南瓜,西瓜)
包括农作物:
- 马铃薯
- 甜菜
- 南瓜
- 西瓜
- 卷心菜
- 花椰菜
- 番茄
- 草莓,草莓
- 黑莓手机
- 红莓
- 柠檬
- 石灰,石灰
- 荔枝
- 猕猴桃
- 钟声,钟声
- 鳄梨
- 青豆
- 白葡萄
- 紫葡萄
- 菠萝,菠萝
- 西兰花
- 玉米
- 香蕉
- 橙色
- 桃子
- 梨
- 苹果
- 石榴,石榴
质量第一:
最好的,不外乎。 我们的核心原则使我们的资产保持在可用的顶部。
在可能的情况下:
-完整而灵活,我们在产品中包含了最常见的用例。
-数据驱动的方法,所以适应是容易的。 我们提供电子表格进行大规模编辑.
-完美的整合。
-仅限蓝图,因此我们可以为您和您的完整团队提供访问权限。
-广泛的文档,在代码和文档。 不仅发生了什么,也是为什么。 我们希望你能够学习。
-生产-准备就绪。
注意事项:
- 该系统不包括作物/种子的高级放置系统。 如果您需要高级放置功能(例如幽灵放置),建议将建筑物系统耦合在一起。
我希望你喜欢这个系统! 总是随时伸出手来。
致以热烈的问候,
埃里克
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