– Line Renderer post process as seen in demo level included in package.

– 4 elemental damage icons included (fire, ice, lightning, poison).

Network Replicated: The included shooting target actor is replicated and when shot, will display text on the server and all clients. You can use this actor as a guide to set up multiplayer functionality in your own projects (the text itself is not replicated, this is by design as it is a visual only component).

Supported Development Platforms: Windows

Documentation: Blueprints fully commented. Please see video guides linked above.

-线渲染后处理,如在包中包含的演示级别中所看到的。

-4元素伤害图标包括(火,冰,闪电,毒药)。

网络复制:包含的拍摄目标actor被复制,当拍摄时,将在服务器和所有客户端上显示文本。 您可以使用此actor作为指南,在自己的项目中设置多人游戏功能(文本本身不会复制,这是设计的,因为它是一个仅可视的组件)。

支持的开发平台:Windows

文档:蓝图完全注释。 请参阅上面链接的视频指南。










Discord Support (Click Here)

Showcase Video (Click Here)

Setup Guide (Click Here)

Customization Guide (Click Here)

Multiplayer Setup (Click Here)

The Dynamic Combat Text system is designed for simple out of the box functionality, with many options to allow you to fine tune how combat text is displayed. You can customise settings such as the animation style, speed, colour, font size, outline settings and optional icons.

  • Easy to set up and use. Text activation requires only one function call.
  • Many options to tailor the look and feel of combat texts. Please see gallery and videos.
  • 5 included preset text types such as Normal, Critical Hit and Elemental Damage.
  • Add as many additional custom presets as required. Very simple to set up.
  • Text types can have optional icons and messages in addition to numbers.
  • Dynamic scaling when text is displayed at various distances from the player.
  • Spawn at the same location on the target every time, or a custom location such as the point of impact.
  • Demo level included, with shootable targets set up to display various text types.
  • Multiplayer enabled. Demo level and blueprint examples demonstrate replication setup.

** Although the demo level uses a first person view, the Dynamic Combat Text system works well with any camera view and game type. The showcase video demonstrates this system used in melee combat with various camera angles **

不和谐支持(点击这里)

展览短片(点击这里)

设置指南(点击这里)

定制指南(点击这里)

多人游戏设置(点击这里)

动态战斗文本系统专为简单的开箱即用功能而设计,有许多选项可让您微调战斗文本的显示方式。 您可以自定义设置,如动画样式,速度,颜色,字体大小,轮廓设置和可选图标。

  • 易于设置和使用。 文本激活只需要一次函数调用。
  • 许多选项来定制战斗文本的外观和感觉。 请参阅画廊和视频.
  • 5包括预设的文本类型,如正常,暴击和元素伤害。
  • 根据需要添加尽可能多的额外自定义预设。 设置非常简单。
  • 文本类型除了数字外,还可以有可选的图标和消息。
  • 当文本显示在与播放器的不同距离时,动态缩放。
  • 每次在目标上的同一位置生成,或者在自定义位置(如撞击点)生成。
  • 演示级别包括,可射击目标设置显示各种文本类型。
  • 多人游戏启用。 演示关卡和蓝图示例演示复制设置。

**虽然演示关卡使用第一人称视图,但动态战斗文本系统适用于任何相机视图和游戏类型。 展示视频演示了这个系统在 近战战斗各种摄像机角度 **

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