Features:
- Parameterised doors covering all normal use cases
- Integrated VR interaction framework (grabbing, interacting, activating using object) and 6DoF interaction motions (handle press, key turn, etc.)
- Adjustable IK hand effecting and hand planting
- Handles, lock, key and other door parts
- State-machine based physics enabling
- Easy to plug in any 3D door model
- Prediction-based length adjusting sounds
- Utilizes interfaces over casting for inter-BP communication, avoiding hard references wherever possible
- Unique keyholding hand pose
- VR haptic effects
- Example VR character (seated or non-seated mode, functions auto-adjust height)
- Affordance and highlight material
- Debugging functions
- Built 100% in Blueprint, requiring no coding skills
Number of Blueprints: 1 gigantic, 2 large, 4 small, 5 data-only
Number of sound waves: 29 (44100 Hz)
Input: See documentation, actions: free locomotion, grab / interact, snap turn
Network Replicated: No(t yet)
Supported Development Platforms:
- Windows 64 bit
- Oculus Rift (reportedly works on Quest)
- SteamVR (e.g. HTC Vive)
Additional Notes:
-Can be easily migrated to already existing projects by following the documentation.
-Textures and materials are Epic content, except the highlight material.
-Plans to develop the pack further with more functionality, components, activator actors, motions, support most VR IK systems available on the marketplace. Please base your decision to buy on current content rather than future plans!
特征:
- 参数化门复盖所有正常用例
- 集成VR交互框架(抓取、交互、使用对象激活)和6dof交互动作(手柄按下、按键转动等)。)
- 可调节IK手部影响和手部种植
- 把手、锁、钥匙及其他门零件
- 基于状态机的物理使能
- 易于插入任何3d门模型
- 基于预测的长度调整声音
- 利用转换接口进行BP间通信,尽可能避免硬引用
- 独特的钥匙扣手姿势
- VR触觉效果
- 示例VR角色(坐着或非坐着模式,功能自动调整高度)
- 负担和突出材料
- 调试功能
- 在蓝图中100%构建,不需要编码技能
蓝图数量:1个巨大,2个大,4个小,5个数据
声波数:29(44100赫兹)
输入:请参阅文档,操作:自由运动,抓取/交互,快速旋转
网络复制:没有(t尚未)
支持的开发平台:
- Windows64位
- Oculus Rift(据报道在Quest上工作)
- SteamVR(例如HTC Vive)
其他注意事项:
-可以通过遵循文档轻松迁移到现有的项目。
-纹理和材料是史诗内容,除了高光材料。
-计划进一步开发该包,包括更多功能,组件,激活器actor,动作,支持市场上可用的大多数VR IK系统。 请根据您的决定购买当前的内容,而不是未来的计划!
UPDATE v.1.5 adds finger tracking on Valve Index Knuckles, see video!
Would you like to achieve more immersion and realistically behaving doors for your VR adventure game or ArchViz project? Doors play a central role in VR games, yet their function is often reduced to just separating streamed sub-levels or they are opening themselves with animated self-rotating handle grips, the actual character hand being nowhere near. This not only breaks immersion but also misses the chance of allowing character-door interaction itself to become a fun gameplay element! (Imagine hearing vicious zombies approaching from behind while you are fiddling with a key in the lock :)
This pack aims to add more immersion to your project by having more realistically behaving doors (handles, locks, physics, dynamic creaking sounds, etc) and natural feeling, 6DoF motion-based character hand-to-door interactions.
Designed with flexibility in mind, the user just plugs in the desired door 3d mesh, sets a few parameters and in-built functions transform and arrange all components according to an inherent door conceptual model at construction time.
A scalable VR interaction framework (and pawn) is included. It extends from the grab-picking functionality in Epic’s VR template and ties this with interacting and activating such interactables using pickup actors on them (e.g. key on lock).
Note that the great majority of the 3D assets are included for demo purposes only, courtesy of Epic Games, while there are also some unique models (e.g. handles). (Beware, I am no great modeler, I offer Blueprints!)
更新v.1.5增加了阀门指关节的手指跟踪,请参阅 短片!
你想为你的VR冒险游戏或ArchViz项目实现更多的沉浸和现实的行为门吗? 门在VR游戏中起着核心作用,但它们的功能通常被简化为仅仅分离流式子级别,或者它们使用动画自旋转手柄手柄打开自己,实际的角色手远不及。 这不仅打破了沉浸感,而且错过了让角色-门互动本身成为一个有趣的游戏元素的机会! (想象一下,当你在锁里摆弄一把钥匙时,听到恶毒的僵尸从后面靠近:)
这个包的目的是增加更多的沉浸到您的项目有更真实的行为门(把手,锁,物理,动态吱吱作响的声音等)和自然的感觉,6dof基于运动的字符手到门的互动。
设计时考虑到灵活性,用户只需插入所需的门3d网格,设置一些参数和内置功能,在施工时根据固有的门概念模型转换和排列所有组件。
包括可扩展的VR交互框架(和pawn)。 它从Epic的VR模板中的抓取拾取功能扩展而来,并将其与使用它们上的拾取actor(例如key on lock)进行交互和激活此类交互操作相关联。
请注意,绝大多数3d资产仅用于演示目的,由Epic Games提供,同时也有一些独特的模型(例如手柄)。 (当心,我不是伟大的建模者,我提供蓝图!)
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