Features:
- Main level is 2km x 2km, the smaller level is 127m x 127m.
- Two unique levels with complete photoscanned content using procedural scattering.
- 74 Unique ground cover meshes ranging from large ferns to micro moss clumps.
- 24 Shrubs & bushes of various sizes and unique details.
- 22 Cliff Meshes ( Large to micro detail ) , 16 Boulders (With custom foliage scattered on top)
- 15 Unique Douglas Fir trees ( With Billboards ), 4 Saplings, 17 Stumps (With custom foliage scattered on top)
- Landscape material featuring 9 materials to paint with detail texture to enhance fidelity.
- Global Z-Up Moss for all mesh content in the scene.
- Baseline material function to easily tweak simple values in each material instance.
- Fuzzy Shading across all assets to enhance visual fidelity & ground assets into the world.
- Detail maps to enhance the texture resolution of all rocks meshes.
- Custom animated skybox using flowmaps to push the authentic feel of the world.
Number of Unique Meshes: 208
Collision: Yes (Auto Generated per specific mesh type)
LODs: Yes (Up to 7 LODs + Billboards on Trees)
Number of Materials and Material Instances: 16 Master Materials, 109 Material Instances
Number of Textures: 320
Texture Resolutions: Up to 4k
特征:
- 主要水平为2km x2km,较小的水平为127m x127m。
- 两个独特的水平与完整的光扫描内容使用程序散射.
- 74个独特的地面复盖网,从大型蕨类植物到微苔藓丛。
- 24灌木和灌木的各种大小和独特的细节。
- 22个悬崖网格(从大到微细节),16个巨石(顶部散布着定制的树叶)
- 15棵独特的道格拉斯冷杉树(带有广告牌),4棵树苗,17棵树桩(顶部散布着定制的树叶)
- 景观材料具有9种材料的绘画与细节纹理,以提高保真度.
- 场景中所有网格内容的全局Z-Up Moss。
- 基线材质功能可轻松调整每个材质实例中的简单值。
- 模糊阴影在所有资产,以提高视觉保真度和地面资产进入世界.
- 细节贴图可增强所有岩石网格体的纹理分辨率。
- 自定义动画天空盒使用flowmaps推动真实的感觉世界.
唯一网格数:208
碰撞:是(根据特定网格类型自动生成)
Lod:可以(最多7个Lod+树上的广告牌)
材质和材质实例数:16个主材质,109个材质实例
纹理数量:320
纹理分辨率:高达4k
This product contains two high quality scenes using a large numbers of photogrammetry assets such as rocks, cliffs, a variety of photometric captured foliage ranging from large bushes and shrubs to grass and moss. This pack should contains everything you need to make a highly detailed environment set in the Scotland Highlands.
The pack contains a wide range of procedural content scattered throughout to deliver a realistic depiction of a natural environment.
All assets custom LOD to ensure performance is in check but still keep the visual silhouette of the assets. Most assets have had their texture resolution lowered to ensure they fit within the default streaming pool in Unreal.
This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.
Landscape shader is optimized well despite using a minimum of 7 & maximum of 9 material to paint on the terrain. The landscape version in the 2k level uses tesselation to enhance the blending and visual quality however this does come at a performance cost. I recommended turning this off if you have frame rate issues.
A huge range of content is scattered using the procedural foliage volumes. Use these to alter the placement and scattering settings, change the seed values, however keep in mind the more foliage you add the higher the performance cost. The procedural content has been set using custom end cull values to stop rendering & limit the performance cost. Change these values to what you feel looks right.
The function called Snow Overlay allows global snow coverage across the terrain & all assets to give it a winter feel. If you do not require this, remove the function from the required materials for an extra performance boost. All controls are globally access from the material parameter collection.
Note 1: Please ensure you use the Custom .ini file HERE to make sure all visual and & performance is at its peak for this project. This of course will vary based on the hardware you have. This is because the this product is counted as an Asset pack which you can add from the Unreal Launcher.
Note 2: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras.
Note 3: The pack contains a CC0 HDR image taken from HDRI Haven which they allow me to use their skyboxes for commercial usage. Read more about it HERE
Note 4: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps
Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:
- Deep Forest Scene – 72fps, 13.8ms at 2100×900 (Dynamic Lighting)
- Main Level Scene – 55fps, 19ms at 2100×900 (Dynamic Lighting + Terrain Tesselation)
该产品包含两个高质量的场景,使用大量的摄影测量资产,如岩石,悬崖,各种光度捕获的树叶,从大型灌木和灌木到草和苔藓。 这个包应该包含所有你需要做一个高度详细的环境设置在苏格兰高地。
该包包含了广泛的程序内容分散在整个提供一个现实的描述自然环境。
所有资产自定义LOD,以确保性能在检查,但仍然保持资产的视觉轮廓。 大多数资源都降低了纹理分辨率,以确保它们适合虚幻中的默认流式处理池。
此项目不包含或使用枢轴点绘制器,但使用了自定义技术。 风可以通过材质参数集合进行全局控制,也可以通过在每个材质实例中启用一个开关来对每个actor进行更多控制。
地形着色器被很好地优化,尽管使用了至少7和最多9个材料来绘制地形。 2k关卡中的地形版本使用tesselation来增强混合和视觉质量,但这确实需要付出性能成本。 如果您有帧速率问题,我建议关闭此功能。
使用程序化的植物卷分散了大量的内容。 使用这些来更改放置和散射设置,更改种子值,但请记住,添加的植物越多,性能成本就越高。 过程内容已使用自定义结束剔除值设置,以停止渲染并限制性能成本。 将这些值更改为您认为正确的值。
名为Snow Overlay的功能允许整个地形和所有资产的全球积雪复盖,给它一个冬天的感觉。 如果您不需要此功能,请从所需材料中删除该功能,以获得额外的性能提升。 所有控件都是从材质参数集合全局访问的。
注1:请确保您使用自定义.ini文件 这里 以确保所有的视觉和&性能是在其高峰为这个项目. 这当然会根据您拥有的硬件而有所不同。 这是因为此产品被算作一个资源包,您可以从虚幻启动器添加该资源包。
注2:该项目确实在项目设置中启用了扩展自动曝光的默认亮度范围,但是照明值已保持较低,以确保您仍然可以在任何电影摄像机之外预览场景。
注3:该包包含一个CC0HDR图像从HDRI避风港,他们允许我使用他们的天空盒商业用途。 阅读更多关于它的信息 这里
注4:自然考虑到具有实时照明功能的包装类型,强烈建议始终使用可移动的定向阳光,而不是烘烤任何阴影。 如果你选择烘烤照明,你应该使用 体积光图
性能数字使用AMD3900X,GTX3080,64GB RAM:
- 深林场景-72fps,13.8ms at2100x900(动态照明)
- 主关卡场景-55fps,19ms at2100x900(动态照明+地形镶嵌)
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