Features:

  •  5 Fish Meshes / Material Instances
  •  1 Master fish material – WPO animations designed for meshes oriented along X+, nose located near 0,0,0.
  •  1 Niagara CPU emitters featuring modular components: idle, accelerate, and decelerate animations, player avoidance, spline flightpaths, surface collision avoidance, and simple 4-neighbor flocking/schooling!
  • 1 Customizable Blueprint with Niagara flocking particle system, designed for quick and easy interactions + setup. Set Niagara parameters directly for each Actor! (Mesh, Random scale, Speed, Acceleration, Flight distance, Curl noise strength, etc.)
  • Perch + Spline Path Blueprint Actors that can be placed in a scene, and referenced by the Particle system.

Number of Blueprints: 5 Master blueprints, 5 child blueprints

Input: None

Network Replicated: Yes

Supported Development Platforms: All

Windows: Yes

Mac: Yes

特征:

  •  5鱼网格/材质实例
  •  1主鱼材料-WPO动画设计为网格沿X+定向,鼻子位于0,0,0附近。
  •  1尼亚加拉CPU发射器具有模块化组件:空闲,加速和减速动画,玩家避免,样条飞行路径,表面碰撞避免,和简单的4邻居蜂群/学校!
  • 1可定制的蓝图与尼亚加拉植绒粒子系统,设计为快速和容易的交互+设置。 直接为每个演员设置Niagara参数! (网格,随机尺度,速度,加速度,飞行距离,卷曲噪音强度等。)
  • Perch+样条路径蓝图Actor,可放置在场景中,并由粒子系统引用。

蓝图数目: 5个主蓝图,5个子蓝图

输入:

网络复制: 是的

支持的开发平台: 全部

窗户: 是的

Mac电脑: 是的








Unreal 5.2 September Update! Readme

Preview: Youtube

Discord: Link

*** I recommend opening the Map_NiagaraFlockExample level to see how these Blueprints are used. Thanks! ***

The pack features five types of freshwater fish that thrive in any stylized environment – featuring a reusable material with everything from low poly shading, WPO swimming animation, Fresnel highlights, and color parameters. Each fish Material Instance can be adjusted individually, or globally with the fish master Material Instance.

  • Bass
  • Bluegill
  • Trout
  • Salmon
  • Pike

The new flocking blueprint systems allowing you to quickly add bird flocks to your level with different behavior and functionality. Flight behavior is determined by the InitialFlightType enum variable. Options are:

  • Perching – Fish swim toward a perch, and idle there until take-off is initiated again.
  • Flocking Point – Fish swim constantly, moving along a random path (FlockingPointBoundaryBox tool BP).
  • Spline Path – Fish swim constantly, along a defined path (Path tool BP).
  • Free roam – Fish remain idle until approached, and swim only to avoid Players/intruders.
  • Follow Intruder – Fish swim toward the nearest intruder.

虚幻5.2九月更新! 自述

预览: Youtube的

不和谐: 连结

***我建议打开Map_NiagaraFlockExample关卡,看看这些蓝图是如何使用的。 谢谢! ***

该包具有五种类型的淡水鱼,在任何风格化的环境中茁壮成长-具有可重复使用的材料,从低聚阴影,WPO游泳动画,菲涅耳高光和颜色参数。 每个fish材质实例可以单独调整,也可以使用fish主材质实例全局调整。

  • 低音
  • 蓝鳃海蛞蝓
  • 鳟鱼,鳟鱼
  • 三文鱼
  • 派克

新的植绒蓝图系统 允许您快速添加鸟群到您的水平与不同的行为和功能。 飞行行为由InitialFlightType枚举变量确定。 选项是:

  • 栖息-鱼游向鲈鱼,并在那里闲置,直到再次开始起飞。
  • 植绒点-鱼不断游动,沿着随机路径移动(FlockingPointBoundaryBox工具BP)。
  • 样条路径-鱼不断游动,沿着定义的路径(路径工具BP)。
  • 自由漫游-鱼在接近之前保持空闲状态,并且游泳只是为了避免玩家/入侵者。
  • 跟随入侵者-鱼游向最近的入侵者。
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