Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Third-person template)
Number of characters: 10
Vertex counts of characters: Minimum: 10602, Average: 17000, Maximum: 23000
Number of Materials and Material Instances: 65
Number of Textures: 148
Texture Resolutions: 2048 x 2048. (Color, Normal, Metalness, Roughness, AO).
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (No)
Important/Additional Notes: (No)
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(第三人称模板)
字符数:10
字符顶点数:最小值:10602,平均值:17000,最大值:23000
材质和材质实例数:65
纹理数量:148
纹理分辨率:2048×2048. (颜色,正常,金属度,粗糙度,AO)。
支持的开发平台:
视窗:(是)
Mac:(是)
文件:(否)
重要/附加说明:(否)
A Game-Ready modular, lowpoly, rigged with Epic Skeleton character with PBR textures.
The Character is integrated into the third-person game project. Character has Epic skeleton and use Epic Animation for the demo.
Character have 31 modular skeletal meshes with several skins for each module.
Modules allow you to assemble over 2 million different characters.
All modules are 100% compatible with Modular military character 2.
Project 100% compatible with all Epic Skeleton animation packs and Advance Locomotion System.
Video tutorial: How to use Animations pack with project.
Video tutorial: Changing modules.
Video tutorial: Using Modular military character with Advanced Locomotion System.
Video tutorial: Retargeting UE4 to UE5.
一个游戏准备的模块化,低波利,与史诗骨架字符与PBR纹理。
角色融入第三人称游戏项目。 角色有史诗骨架和使用史诗动画演示.
角色有31个模块骨架网格体,每个模块有几个皮肤。
模块允许您组装超过200万个不同的字符。
所有模块都与100%兼容 模块化军事特性2.
项目100%兼容所有史诗骨架动画包和先进的运动系统.
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