———–
Preset
-Type: 4(All / Checker / Gradation1 / Gradation1)
-Color: 51(Color / 3 Band Color/ Flash / HueSFhit)
-FX: 10(Random / Strobe)
-Gradation Pattern: 37(Motion / Divide / Speed)
-Checker Pattern: 11(Dvide / Speed)
———–
DEMO
–Demo(Content/Demo/Demo.umap)
–Gallary1(Content/Demo/02_Gallery1.umap)
–Gallary2(Content/Demo/03_Gallery2.umap)
———–
LODs: No
Number of Blueprints: 2(BP_LED_Pixel_Bar / BP_PixelMapping)
Number of Materials: 5(LED*4 / Pattern*1)
Number of Material Instances: 4(LED*4)
Number of Material Functions: 7(Pattern*7)
Number of Material Parameter Collection: 1(Pattern*1)
Number of Textures: 2(Pattern*2) Texture Sizes: 512
Number of Static Mesh: 1(LED*1)
Number of Level Sequence: 4(Type)+51(Color)+10(FX)+37(Gradation Pattern)+11(Checker Pattern)
And some for the DEMO Scene
Intended Platform: Windows
Platforms Tested: Windows
———–
Notices
The following music is used in the Demo Sequence.
“Batsu – C0ld night” By ゆざめレーベル – yuzame label – is licensed under a Creative Commons License.
———–
预设
-类型:4(所有/检查/Gradation1/Gradation1)
-颜色:51(颜色/3波段颜色/闪光/HueSFhit)
-FX:10(随机/频闪)
-渐变模式:37(运动/分割/速度)
-检查模式:11(Dvide/速度)
———–
示范
–示范(内容/演示/演示。umap)
–Gallary1(内容/演示/02_Gallery1。umap)
–Gallary2(内容/演示/03_Gallery2。umap)
———–
Lod:不
蓝图数量:2(BP_LED_Pixel_Bar/BP_PixelMapping)
材料数量:5(LED*4/图案*1)
材质实例数:4(LED*4)
材质功能数量:7个(图案*7)
材质参数采集数量:1(图案*1)
纹理数量:2(图案*2)纹理尺寸:512
静态网格数:1(LED*1)
等级序列数:4(类型)+51(颜色)+10(FX)+37(渐变图案)+11(检查图案)
还有一些用于演示场景
预期平台:Windows
测试平台:Windows
———–
通告
以下音乐用于演示序列。
“Batsu-C0ld之夜” -是根据知识共享许可证授权的。
Demo / Gallary1 / Gallary2 / Tutorial / Performance test file
This asset is a simulation of LED Pixel Bar for Live stage or Club, and so on.
Control with external DMX and internal DMX.
Internal DMX use DMX Pixel Mapping that pick color from animated material.
The case of internal DMX just drag preset(sublevel) to Sequencer, you can build like a Demo scene.
*Because DMX Pixel Mapping can’t control Material Instance in sequencer(specification of UE4), the material is controlled with Material Parameter Collection.
*Layout in DMX Pixel Mapping can’t angle(specification of UE4).
*Recommended learn before purchase DMX Fixture and Pixel Mapping.
———–
Confirmed operation on UE5 Preview 1.
*Sound Cue is not playback correct position(maybe UE5’s bug).
*The sound of 01_Demo.umap does not play correctly, but it does not affect the assets.
———–
Performance
Ryzen9 5900X / RTX3070 / Engine Scalability Settings: Cinematic
1Universe: 120fps(170LEDs) / 2Universe: 90-120fps(320LEDs) / 4Universe: 65-105fps(680LEDs) / 8Universe: 40-80fps(1360LEDs) / 10Universe: 35-70fps(1700LEDs)
*You can test with the package file.
*Please ask MA Lighting how to use MA on PC or MA.
示范 / Gallary1 / Gallary2 / 教程 / 性能测试文件
该资产是一个模拟LED像素栏的现场舞台或俱乐部,等等。
使用外部DMX和内部DMX进行控制。
内部DMX使用DMX像素映射,从动画材料中选择颜色.
内部DMX的情况下,只需拖动预设(子级)到音序器,你可以建立像一个 示范 场景。
*由于DMX像素映射无法控制sequencer中的材质实例(UE4规范),因此使用材质参数集合来控制材质。
*DMX像素映射中的布局不能角度(UE4的规范)。
*购买前推荐学习 DMX夹具和像素映射.
———–
确认在UE5预览1上的操作。
*Sound Cue播放位置不正确(可能是UE5的错误)。
*01_demo的声音。umap无法正确播放,但不会影响资产。
———–
工作表现
Ryzen9 5900X/RTX3070/引擎可扩展性设置:Cinematic
1Universe:120fps(170LEDs)/2Universe:90-120fps(320LEDs)/4universe:65-105fps(680LEDs)/8Universe:40-80fps(1360LEDs)/10universe:35-70fps(1700leds)
*你可以用 包文件.
*请询问MA照明如何在PC或MA上使用MA。
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