V1.3 Update

  • Only for 5.1 and above
  • Uses enhanced input system
  • Updated replicated chest

V1.2 Update

  • Removed Yellow Texture for chest
  • Added New Ammo Box Mesh
  • Includes 2 Material Options
  • Added New Medical Equipment Mesh
  • Includes 2 Material Options

V1.1 Update

  • Added Distance value to ping icon
  • Added Team only logic
  • Changed Armour Vest with Armour plate mesh

Features:

  • Blueprint Macro Library for easy implementation for your players
  • Blueprint Component for Pingable actors for quick set up
  • Includes Animated Loot Chest with a few material options

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

Documentation: Here

V1.3更新

  • 只适用于5.1及以上
  • 使用增强的输入系统
  • 更新的复制胸部

V1.2更新

  • 去除胸部黄色纹理
  • 增加了新的弹药箱网格
  • 包括2种材料选项
  • 增加了新的医疗设备网格
  • 包括2种材料选项

V1.1更新

  • 为ping图标添加了距离值
  • 添加了仅团队逻辑
  • 更换装甲背心与装甲板网

特征:

  • 蓝图宏库,方便玩家实现
  • 用于快速设置的可Ping actor的蓝图组件
  • 包括动画战利品箱与一些材料选项

网络复制:(是)

支持的开发平台:

视窗:(是)

文件: 这里








The Basic Ping System is not just a basic ping system, it’s a nice basis because of its clear default set up, expanding on the system isn’t convoluted. The system is replicated, it features both Item pinging and location pinging. It can be used on both static actors and physics actors. The blueprint logic is written neatly into a macro library allowing for extremely quick migration and implementation into other projects.

Now includes higher quality meshes, willing to add additional if any requested.

V1.1 Overview Video – To be updated

基本的Ping系统不仅仅是一个基本的ping系统,它是一个很好的基础,因为它明确的默认设置,扩展系统并不复杂。 该系统是复制的,它具有项目ping和位置ping两个功能。 它可用于静态actor和物理actor。 蓝图逻辑被整齐地写入宏库中,允许非常快速地迁移和实现到其他项目中。

现在包括更高质量的网格,愿意添加额外的,如果任何要求.

V1.1概述视频 -待更新

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。