




11 tutorial/examples Maps
5 Blueprint systems
1 Components
Inputs:
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Keyboard: Arrows=move, spacebar=jump
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PS4-5/Xbox controllers preconfigured (All Moves/Jump/Right thumbstick customisable Control camera rotation)
Supported Target Platforms: All
DOCUMENTATION:
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Doc. PDF (V2.1): Link
VIDEOS: START HERE:
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1 video “fast install” Tutorial (V1.9): Link
Playlist with 17 videos covering the following:
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6 videos: Detailed Tutorials
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2 videos: Switch player+camera systems Tutorials
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2 videos: Fade Showcase
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4 videos: Showcase
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1 video: Example Climb with ALS
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1 video: Example Scrolling mini game
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1 video: Example Topdown mini game
11 个教程/示例地图
5 个蓝图系统
1 个组件
输入:
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键盘:箭头=移动、空格=跳跃
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预配置 PS4-5/Xbox 控制器(所有移动/跳跃/右摇杆可自定义控制相机)旋转)
支持的目标平台:全部
文档:
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文档。 PDF (V2.1):链接
视频:从这里开始:
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1 个视频“快速安装”教程 (V1.9):链接
包含 17 个视频的播放列表,涵盖以下内容:
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6 个视频:详细教程
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2个视频:切换播放器+摄像机系统教程
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2个视频:淡入淡出展示
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4个视频:展示
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1个视频:使用ALS攀爬示例
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1个视频:滚动迷你游戏示例
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1视频:自顶向下迷你游戏示例
July 10th, 2025: Thank you for all of your support, the next update of USCS V2.3 is on the starting block! I hope USCS will continue to bring you fun and satisfaction :)
Playable Demo (USCS V1.1, whitout a laaaaaaaarge part of the options!): Link
Real game examples: The Oldest Nightmare, Midnight Dreams
Documentation Videos: Link
Documentation PDF, “fast install” (V2.1): Link
New features: Watch Updates list below.
WHAT IS USCS:
Save hundred hours of work! If you ever dreamed for your own game project to get a AAA camera multi systems for your third person Scroller or Top Down game, this is the ultimate solution for any 2D/3D games that is working in few clicks with any kind of character or pawn. No need to set anything to possess the camera in game, the USCS automatically sets everything for you, even with the Lyra, UE5 Manny, or the ALS.v4 system (Uscs override directly the ALS/3rdPerson camera).
HOW IT WORKS:
USCS has 3 systems that interact with each other automatically:
“Ultimate Splines Camera System“: Allows you to set as many splines camera as you want in your level. The camera “travels” from one spline to another according to your transition settings (smooth/instant…).
“Ultimate Camera Switcher“: You can switch between TPS/FPS character cameras, Splines cameras, and Static Scene Cameras placed in the Level, all of that with or without time transition…
“Character Cameras Switcher“: You can switch between your TPS/FPS cameras and any other USCS system according to your transition setting (smooth/instant…).
Everything is possible, the camera can go from one spline to another, with or without multiple spline branches! You can also attach the system (spline or static cameras) to anything you want (a static mesh, a moving enemy, even your own character…), the camera will move to wherever you want always according to your transitions settings (smoothly/hardly/with special angle/rotation/speed…).
The system settings can be set universal for the entire Level, but always can be modified on every individual Spline/Scene Static cameras plaed in the Level. Like this, it is possible for example to start the level with a scrolling camera,to continue with a Third/First person game camera, and finish the level with a Top Down camera.
THE PRICE:
I know the price is very low considering the number of unique options of USCS, and the incoming future great features that are listed below. This product will never have any discount. Buy it now before the price increases, this price is already a real gift…
UPDATE 1.3 (2022/04/13):
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Immersive “Fade In” for a better game Start experience
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System Optimisation for a perfect stability of the camera at extrem angle use conditions
Update 1.4 (2022/04/25):
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Little Nightmare camera control system: Control camera rotation with a Gamepad Right Thumbstick
Update 1.5 (2022/04/28):
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Spawn a Character out of a ZoneInfluencer
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New map to explain this option
Update 1.6 (2022/05/16):
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New system “Utimate Camera switcher”: Now, every cameras systems transition/combination path are possible in one click
Update 1.7 (2022/06/20):
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Ultimate Camera switcher: Tracking Player options
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Control Camera Rotation with controller
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Resident Evil Camera system
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Crash Bandicoot Camera System (Camera tracks and follows Player along a defined path + options)
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New PDF doc: More simple, more pictures, less text
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New video: How to set EXTREMELY FAST & EASILY the 3 different USCS systems with Zero options (basic setting)
Update1.8 (2022/12/01):
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Auto Select Player Pawn or Player Character
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Zero lag improvement + New Lag options
Update 1.9 (2023/03/13):
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Metroid Dread Camera system + Fade in between camera system
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New Demo Map: Fade component system useable on any camera
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FadeIn when Game Starts improved
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Improve Camera Transition From “Spline Camera to Spline Camera” when game start with a Spline Camera
Update 1.9.2 (2023/03/15):
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New icons + little optimisations
Update 1.9.3 (2023/03/27):
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USCS optimised for UE5.2
Update 2.0 (2023/10/19):
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New system: Instant camera transition “from any system to any system” simply by pressing one button
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New Spline to Spline Camera smooth transition
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Camera instant switch with full Camera stability
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Map Tutorial 08 with all the new advanced systems ready to be tested
Update 2.1 (2024/08/11):
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New option: Initialize the whole system during gameplay, to switch different Player character Blueprints
Update 2.2 (2025/01/03:
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New Map Tutorial 11 with the whole new advanced system ready to be tested
Next Update (2.3):
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Camera or Cinecam choice and transition (Asked by customer, finished)
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Morphing between Camera & Cinecam (Almost finished, Asked by customer)
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For people who use Checkpoint: Option to set last camera start location to last Checkpoint location
Future features, work in progress:
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Fade Player by distance to the camera (Asked by customer)
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USCS to Sequencer <=> Sequencer to USCS advanced transitions options (Almost finished, Asked by customer)
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Fade out camera new parameters when dying (Asked by customer)
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Switch to Cinematic Camera during game automatically, or in one click.
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Movable Camera Cinematic system (player can influence the orientation of the movie cameras during cinematic.
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Alan Wake switch to Cinematic System.
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Camera shake, more options.
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Ultimate Camera switcher: New option that allows you to set it to watch/don’t watch in the direction of anything moving you want in your scene (character/moving pawn/moving mesh), with or without customisable lag rotation.
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Ultimate Camera switcher: New cut scene option (cinematic) allow the static camera to pause the character controller the time the camera go to watch something else and come back to its play game state. Also add a button to bypass any cinematic scene.
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Custom controller that allows player to get an adaptative control when switching between USCS camera and USCS attached to 3rd person camera control.
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All System fully Replicated
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Fade out component, fully configurable, with activation choice (by death, by trigger, by camera…)
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Compatibility with an advanced camera rendering from the marketplace (ask if you want more compatibilities ==> studiocloe1@gmail.com).
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Add a “cut scene” (cinematic) button to transform USCS camera in a cinematic camera in only one click, and have the possibility to switch back to the game USCS camera in one click (or one Bool to set it in other of your game BP.
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Crash Bandicoot Custom Controller system.
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Resident Evil Custom Controller system.
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Give the possibility to spawn first the camera system, then later a character.
You want more options on USCS? Simply email me, if it is possible, I will add it in the next update ==> studiocloe1@gmail.com
2025年7月10日:感谢大家的支持,USCS V2.3的下一次更新已经蓄势待发!我希望 USCS 继续给您带来乐趣和满足:)
可玩演示(USCS V1.1,没有 laaaaaaaarge 部分选项!):链接
文档视频:链接
文档 PDF,“快速安装”(V2.1):链接
新功能:观看下面的更新列表。
USCS 是什么:
节省一百个小时的工作!如果您曾经梦想自己的游戏项目能够为您的第三人称卷轴游戏或自上而下游戏获得 AAA 摄像机多系统,那么这对于任何 2D/3D 游戏来说都是终极解决方案,只需点击几下鼠标即可使用任何类型的角色或棋子。无需设置任何内容即可拥有游戏中的摄像头,USCS 会自动为您设置所有内容,即使使用 Lyra、UE5 Manny 或 ALS.v4 系统(Uscs 直接覆盖 ALS/3rdPerson 摄像头)。
工作原理:
USCS 有 3 个相互交互的系统自动:
“终极样条线相机系统“:允许您在关卡中设置任意数量的样条线相机。摄像机根据您的过渡设置(平滑/即时…)从一个样条线“移动”到另一条样条线。
“终极摄像机切换器“:您可以在放置在 TPS/FPS 角色摄像机、样条线摄像机和静态场景摄像机之间切换级别,所有带或不带时间过渡的内容…
“角色摄像机切换器“:您可以根据过渡设置在 TPS/FPS 摄像机和任何其他 USCS 系统之间切换(平滑/即时…)。
一切皆有可能,相机可以从一个样条线转到另一个样条线,无论有或没有多个样条线分支!您还可以将系统(样条线或静态摄像机)附加到您想要的任何东西(静态网格体、移动的敌人,甚至您自己的角色…),摄像机将始终根据您的过渡设置移动到您想要的任何位置(平滑/困难/具有特殊角度/旋转/速度…)。水平。像这样,可以使用滚动摄像机开始关卡,继续使用第三人称/第一人称游戏摄像机,最后使用自上而下的摄像机完成关卡。
价格:
考虑到 USCS 的独特选项数量以及下面列出的未来即将推出的出色功能,我知道价格非常低。该产品永远不会有任何折扣。在涨价之前赶紧买吧,这个价格已经是一份真正的礼物了…
更新1.3(2022/04/13):
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沉浸式“淡入”体验更好的游戏开始体验
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系统优化,让相机完美稳定在极限角度使用条件
更新1.4(2022/04/25):
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小噩梦相机控制系统:用游戏手柄右摇杆控制相机旋转
更新1.5 (2022/04/28):
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从区域影响者中生成角色
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解释此选项的新地图
更新1.6(2022/05/16):
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新系统“终极摄像机切换器”:现在,每个摄像机系统转换/组合路径都可以一键实现
更新1.7(2022/06/20):
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终极摄像机切换器:跟踪播放器选项
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控制摄像机旋转控制器
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生化危机摄像头系统
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古惑狼摄像头系统(摄像头沿着定义的路径+选项跟踪和跟随玩家)
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新PDF文档:更简单,更多图片,更少文本
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新视频:如何使用零选项极其快速和轻松地设置3个不同的USCS系统(基本设置)
Update1.8(2022/12/01):
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自动选择玩家棋子或玩家角色
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零延迟改进+新延迟选项
更新1.9 (2023/03/13):
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Metroid Dread 相机系统 + 相机系统之间的淡入
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新演示图:淡入淡出组件系统可在任何相机上使用
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改进游戏开始时的淡入
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改进相机从“样条相机到样条线相机”,当游戏使用样条线相机开始时
更新 1.9.2 (2023/03/15):
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新图标 + 小优化
更新 1.9.3 (2023/03/27):
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USCS 针对 UE5.2 进行了优化
更新 2.0 (2023/10/19):
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新系统:只需按一下一个即可实现相机“从任何系统到任何系统”的即时切换按钮
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新样条线到样条线相机平滑过渡
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相机即时切换,相机完全稳定
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地图教程08,所有新的高级系统已准备好进行测试
更新2.1 (2024/08/11):
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新选项:在游戏过程中初始化整个系统,切换不同的玩家角色蓝图
更新2.2(2025/01/03:
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新地图教程 11,准备测试全新的高级系统
下一次更新(2.3):
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摄像机或 Cinecam 选择和转换(由客户要求,已完成)
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摄像机和 Cinecam 之间的变形(即将完成,由客户询问)
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对于使用检查点的用户:将最后一个摄像头起始位置设置为最后一个检查点位置的选项
未来功能,正在进行中:
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根据距摄像头的距离淡入淡出播放器(询问者客户)
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USCS 到 Sequencer <=> Sequencer 到 USCS 高级转换选项(即将完成,客户要求)
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死亡时淡出摄像机新参数(客户要求)
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在游戏过程中自动切换到电影摄像机,或一次性切换到电影摄像机单击。
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可移动摄像机电影系统(玩家可以在电影过程中影响电影摄像机的方向。
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《心灵杀手》切换到电影系统。
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摄像机抖动,更多选项。
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终极摄像机切换器:新选项可让您将其设置为观看/不观看任何您想要的移动方向在您的场景(角色/移动棋子/移动网格)中,有或没有可定制的延迟旋转。
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终极摄像机切换器:新的过场动画选项(电影)允许静态摄像机在摄像机观看其他内容时暂停角色控制器并返回到玩游戏状态。
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自定义控制器,允许玩家在切换时获得自适应控制。 USCS 相机和连接到第三人称相机控制的 USCS。
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所有系统完全复制
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淡出组件,完全可配置,具有激活选择(通过死亡、通过触发器、通过相机…)
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与市场上的高级相机渲染的兼容性(询问您是否需要更多兼容性==> studiocloe1@gmail.com)。
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添加“过场动画”(电影)按钮,只需一键即可将 USCS 摄像机转换为电影摄像机,并且可以一键切换回游戏 USCS 摄像机(或使用布尔值将其设置在其他游戏 BP 中。
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古惑狼自定义控制器系统。
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居民邪恶的自定义控制器系统。
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可以先生成摄像头系统,然后再生成角色。
您想要 USCS 上的更多选项吗?只需给我发电子邮件,如果可能的话,我会在下次更新中添加它==> studiocloe1@gmail.com

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