10 tutorial Maps

4 Blueprints

1 Components

Inputs:

  • Keyboard: Arrows=move, spacebar=jump
  • PS4-5/Xbox controllers preconfigured (All Moves/Jump/Right thumbstick customisable Control camera rotation)

Supported Target Platforms: All

Documentation:

  • Doc. PDF (V2.1): Link
  • 1 video “fast install” Tutorial (V1.9): Link
  • 6 videos detailed Tutorials: Link
  • 2 Videos Fade Showcase: Link
  • 4 videos Showcase: Link
  • 1 video example Climb with ALS: Link
  • 1 video example Scrolling mini game: Link
  • 1 video example Topdown mini game: Link

10个教程地图

4蓝图

1组件

输入:

  • 键盘:箭头=移动,空格键=跳转
  • PS4-5/Xbox控制器预先配置(所有移动/跳跃/右拇指可定制控制相机旋转)

支持的目标平台:全部

文件:

  • 医生 PDF(V2.1): 连结
  • 1视频”快速安装”教程(V1.9): 连结
  • 6视频详细教程: 连结
  • 2视频褪色展示: 连结
  • 4个短片展览: 连结
  • 1视频示例攀登与ALS: 连结
  • 1视频示例滚动迷你游戏: 连结
  • 1视频示例Topdown迷你游戏: 连结










October 1st, 2024: Thank you for all of your support, I almost finished the next update of USCS V2.2. I hope it will continue to bring you fun and satisfaction :)

Playable Demo (V1.1, whitout a laaaaaaaarge part of the options!): Link

Real game Demo example: Midnight Dreams

Documentation Videos: Link

Documentation PDF, “fast install” (V2.1): Link

New features: Watch Updates list below.

WHAT IS USCS:

Save hundred hours of work! If you ever dreamed for your own game project to get a AAA camera multi systems for your third person Scroller or Top Down game, this is the ultimate solution for any 2D/3D games that is working in few clicks with any kind of character or pawn. No need to set anything to possess the camera in game, the USCS automatically sets everything for you, even with the Lyra, UE5 Manny, or the ALS.v4 system (Uscs override directly the ALS/3rdPerson camera).

HOW IT WORKS:

USCS has 3 systems that interact with each other automatically:

Ultimate Splines Camera System: Allows you to set as many splines camera as you want in your level. The camera “travels” from one spline to another according to your transition settings (smooth/instant…).

Ultimate Camera Switcher: You can switch between TPS/FPS character cameras, Splines cameras, and Static Scene Cameras placed in the Level, all of that with or without time transition…

Character Cameras Switcher: You can switch between your TPS/FPS cameras and any other USCS system according to your transition setting (smooth/instant…).

Everything is possible, the camera can go from one spline to another, with or without multiple spline branches! You can also attach the system (spline or static cameras) to anything you want (a static mesh, a moving enemy, even your own character…), the camera will move to wherever you want always according to your transitions settings (smoothly/hardly/with special angle/rotation/speed…).

The system settings can be set universal for the entire Level, but always can be modified on every individual Spline/Scene Static cameras plaed in the Level. Like this, it is possible for example to start the level with a scrolling camera,to continue with a Third/First person game camera, and finish the level with a Top Down camera.

THE PRICE:

I know the price is very low considering the number of unique options of USCS, and the incoming future great features that are listed below. Buy it now before the price increases, this price is a real gift…

UPDATE 1.3 (2022/04/13):

  • Immersive “Fade In” for a better game Start experience

  • System Optimisation for a perfect stability of the camera at extrem angle use conditions

Update 1.4 (2022/04/25):

  • Little Nightmare camera control system: Control camera rotation with a Gamepad Right Thumbstick

Update 1.5 (2022/04/28):

  • Spawn a Character out of a ZoneInfluencer

  • New map to explain this option

Update 1.6 (2022/05/16):

  • New system “Utimate Camera switcher”: Now, every cameras systems transition/combination path are possible in one click

Update 1.7 (2022/06/20):

  • Ultimate Camera switcher: Tracking Player options

  • Control Camera Rotation with controller

  • Resident Evil Camera system

  • Crash Bandicoot Camera System (Camera tracks and follows Player along a defined path + options)

  • New PDF doc: More simple, more pictures, less text

  • New video: How to set EXTREMELY FAST & EASILY the 3 different USCS systems with Zero options (basic setting)

Update1.8 (2022/12/01):

  • Auto Select Player Pawn or Player Character

  • Zero lag improvement + New Lag options

Update 1.9 (2023/03/13):

  • Metroid Dread Camera system + Fade in between camera system

  • New Demo Map: Fade component system useable on any camera

  • FadeIn when Game Starts improved

  • Improve Camera Transition From “Spline Camera to Spline Camera” when game start with a Spline Camera

Update 1.9.2 (2023/03/15):

  • New icons + little optimisations

Update 1.9.3 (2023/03/27):

  • USCS optimised for UE5.2

Update 2.0 (2023/10/19):

  • New system: Instant camera transition “from any system to any system” simply by pressing one button

  • New Spline to Spline Camera smooth transition

  • Camera instant switch with full Camera stability

  • Map Tutorial 08 with all the new advanced systems ready to be tested

Update 2.1 (2024/08/11):

  • New option: Initialize the whole system during gameplay, to switch different Player character Blueprints

Next Update (2.2):

  • Switcher Cinecam/Camera on the fly (to do in priority for a customer, finished)

  • Camera or Cinecam choice and transition (Asked by customer, finished)

  • Morphing between Camera & Cinecam (Almost finished, Asked by customer)

  • For people who use Checkpoint: Option to set last camera start location to last Checkpoint location

Future features, work in progress:

  • Fade Player by distance to the camera (Asked by customer)

  • Switch Player Character Blueprint during gameplay (Needed in my own game project) ;-)

  • USCS to Sequencer <=> Sequencer to USCS advanced transitions options (Almost finished, Asked by customer)

  • Fade out camera new parameters when dying (Asked by customer)

  • Switch to Cinematic Camera during game automatically, or in one click.

  • Movable Camera Cinematic system (player can influence the orientation of the movie cameras during cinematic.

  • Alan Wake switch to Cinematic System.

  • Camera shake, more options.

  • Ultimate Camera switcher: New option that allows you to set it to watch/don’t watch in the direction of anything moving you want in your scene (character/moving pawn/moving mesh), with or without customisable lag rotation.

  • Ultimate Camera switcher: New cut scene option (cinematic) allow the static camera to pause the character controller the time the camera go to watch something else and come back to its play game state. Also add a button to bypass any cinematic scene.

  • Custom controller that allows player to get an adaptative control when switching between USCS camera and USCS attached to 3rd person camera control.

  • All System fully Replicated

  • Fade out component, fully configurable, with activation choice (by death, by trigger, by camera…)

  • Compatibility with an advanced camera rendering from the marketplace (ask if you want more compatibilities ==> studiocloe1@gmail.com).

  • Add a “cut scene” (cinematic) button to transform USCS camera in a cinematic camera in only one click, and have the possibility to switch back to the game USCS camera in one click (or one Bool to set it in other of your game BP.

  • Crash Bandicoot Custom Controller system.

  • Resident Evil Custom Controller system.

  • Give the possibility to spawn first the camera system, then later a character.

You want more options on USCS? Simply email me, if it is possible, I will add it in the next update ==> studiocloe1@gmail.com

2024年10月1日:感谢大家的支持,我几乎完成了USCS V2.2的下一次更新。 我希望它能继续给你带来乐趣和满足感 :)

可玩的演示(V1.1,whitout a laaaaaaaarge部分选项!): 连结

真实游戏演示示例: 午夜梦

文档视频: 连结

文档PDF,”快速安装”(V2.1): 连结

新功能:观看更新列表如下。

什么是USCS:

节省数百小时的工作! 如果你曾经梦想过自己的游戏项目为你的第三人称滚动器或自上而下的游戏获得一个AAA相机多系统,这是任何2d/3d游戏的最终解决方案,在任何类型的角色或典当点击几下。 在游戏中不需要设置任何东西来拥有相机,USCS自动为你设置所有的东西,即使是天琴座,UE5曼尼,或ALS。v4系统(Uscs直接复盖ALS/3rdPerson相机)。

它是如何工作的:

USCS有3个自动交互的系统:

终极样条相机系统:允许您在关卡中设置尽可能多的样条相机。 相机根据您的过渡设置(平滑/即时)从一个样条线”行进”到另一个样条线。..).

终极相机切换器:您可以在Tps/FPS角色相机,样条相机和静态场景相机之间切换,所有这些都有或没有时间过渡。..

角色摄像机切换器:您可以根据您的过渡设置(平滑/即时)在您的TPS/FPS相机和任何其他USCS系统之间切换。..).

一切皆有可能,相机可以从一个样条到另一个样条,有或没有多个样条分支! 您还可以将系统(样条或静态相机)附加到任何您想要的东西(静态网格体,移动的敌人,甚至您自己的角色。..),相机将移动到任何你想要的总是根据你的过渡设置(平滑/几乎/与特殊角度/旋转/速度。..).

系统设置可以对整个关卡进行通用设置,但始终可以对关卡中每个样条/场景静态摄像机进行修改。 像这样,例如可以用滚动相机开始关卡,继续使用第三人称/第一人称游戏相机,并用自上而下的相机完成关卡。

价格:

我知道考虑到USCS的独特选项数量以及下面列出的未来强大功能,价格非常低。 在价格上涨之前立即购买,这个价格是一个真正的礼物。..

更新1.3(2022/04/13):

  • 身临其境的”淡入”更好的游戏开始体验

  • 系统优化,确保相机在极值角度使用条件下的完美稳定性

更新1.4(2022/04/25):

  • Little Nightmare相机控制系统:用游戏手柄右拇指杆控制相机旋转

更新1.5(2022/04/28):

  • 从ZoneInfluencer中生成角色

  • 解释此选项的新地图

更新1.6(2022/05/16):

  • 新系统”Utimate相机切换器”:现在,每个相机系统的转换/组合路径都可以在一次点击中实现

更新1.7(2022/06/20):

  • 终极相机切换器:跟踪播放器选项

  • 使用控制器控制相机旋转

  • 生化危机摄像系统

  • Crash Bandicoot相机系统(相机跟踪并跟随玩家沿着定义的路径+选项)

  • 新的PDF文档:更简单,更多的图片,更少的文字

  • 新视频:如何以零选项快速轻松地设置3种不同的USCS系统(基本设置)

更新1.8(2022/12/01):

  • 自动选择玩家典当或玩家角色

  • 零滞后改进+新滞后选项

更新1.9(2023/03/13):

  • Metroid Dread相机系统+相机系统之间的淡入

  • 新演示地图:可在任何相机上使用的淡入淡出组件系统

  • 游戏开始时的FadeIn改进

  • 当游戏开始使用样条相机时,改进相机从”样条相机到样条相机”的转换

更新1.9.2(2023/03/15):

  • 新图标+小优化

更新1.9.3(2023/03/27):

  • USCS针对UE5.2进行了优化

更新2.0(2023/10/19):

  • 新系统:即时相机过渡”从任何系统到任何系统”只需按下一个按钮

  • 新样条到样条相机平滑过渡

  • 相机即时开关,具有完整的相机稳定性

  • 地图教程08与所有新的先进系统准备测试

更新2.1(2024/08/11):

  • 新选项:在游戏过程中初始化整个系统,以切换不同的玩家角色蓝图

下次更新(2.2):

  • 切换器Cinecam/相机在飞行 (优先为客户做,完成)

  • 相机或Cinecam选择和过渡 (由客户询问,完成)

  • 相机与Cinecam之间的变形 (几乎完成,由客户要求)

  • 对于使用检查点的人:将最后一个相机开始位置设置为最后一个检查点位置的选项

未来的功能,工作正在进行中:

  • 通过与相机的距离淡化播放器 (顾客询问)

  • 在游戏过程中切换玩家角色蓝图 (在我自己的游戏项目中需要) ;-)

  • USCS到Sequencer<=>Sequencer到USCS高级转换选项 (几乎完成,由客户要求)

  • 死亡时淡出相机新参数 (顾客询问)

  • 在游戏过程中自动切换到电影相机,或在一次点击.

  • 可移动摄像机电影系统(玩家可以在电影过程中影响电影摄像机的方向。

  • 艾伦*维克切换到电影系统.

  • 相机抖动,更多选择。

  • 终极相机切换器:新选项,允许您将其设置为在场景中观看/不观看任何移动的方向(角色/移动棋子/移动网格),有或没有可定制的滞后旋转。

  • 终极相机切换器:新的剪切场景选项(电影)允许静态相机暂停角色控制器的时间相机去观看其他东西,并回到其游戏状态。 还添加一个按钮来绕过任何过场动画场景。

  • 自定义控制器,允许玩家在USCS相机和附加到第三人称相机控制的USCS之间切换时获得适应性控制。

  • 所有系统完全复制

  • 淡出组件,完全可配置,具有激活选择(由死亡,由触发器,由相机。..)

  • 与市场上先进的相机渲染的兼容性(问你是否想要更多的兼容性==>studiocloe1@gmail.com)。

  • 添加一个”剪切场景”(电影)按钮,只需点击一下即可在电影相机中转换uscs相机,并有可能在一次点击中切换回游戏USCS相机(或一个Bool将其设置在其他游戏中)。

  • 崩溃Bandicoot自定义控制器系统.

  • 生化危机自定义控制器系统。

  • 给出首先产生相机系统的可能性,然后产生一个角色.

你想在USCS上有更多的选择吗? 简单地给我发电子邮件,如果可能的话,我会在下一次更新中添加它==> studiocloe1@gmail.com

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