Features:
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Easy to use
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Unlimited combo inputs
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Combo branching method
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Melee weapon system included
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Dual weapons
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Ground/Air combo
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Example combo animations included
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Everything is well commented
Number of Blueprints: 1 component, 1 actor, 4 notifies, 2 widgets
Input: Keyboard, Mouse
Network Replicated: Basic Replication.
Supported Development Platforms: Windows
Important/Additional Notes: This component will be improved and updated as needed.
特征:
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易于使用
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无限组合输入
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组合分支方法
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包括近战武器系统
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双重武器
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地面/空中组合
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示例组合动画包括
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一切都很好的评论
蓝图数量:1个组件、1个actor、4个通知、2个小部件
输入:键盘,鼠标
网络复制: 基本复制。
支持的开发平台:Windows
重要/附加说明:此组件将根据需要进行改进和更新。
Showcase video | Tutorial V1.0 | Documentation | Discord
Easy combo buffering will let your players send an input for a move before the last execution is finished. This mechanic is essential for fighting games that encourage player skills.
Whether you are a beginner or an expert dev, Easy Combo Buffering is easy to use and it was designed to simplify the process of adding input buffering system to your project.
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If you need to deal damage and hit reaction system, check out: Hitbox Reaction
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If you need a full combat system, check out: Combat Fury
UPDATE V 1.1.2 (Hotfix)
Fixed movement mode stays on flying.
UPDATE V 1.1.1 (Hotfix)
Fixed reset combo data on animation blend out.
UPDATE V 1.1 | Showcase video (Combo Air/ground attacks) (Anims are not included and used for demonstration only)
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Weapon system supports dual weapons
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2 Combo types: Chained combo and Buffered combo (Support branching)
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Ground and air combo
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Air launch attack (Air combo opener)
简单的组合缓冲将让您的玩家发送一个输入的移动之前,最后执行完成。 这种机制对于鼓励玩家技能的格斗游戏至关重要。
无论您是初学者还是专家开发者,Easy Combo Buffering都易于使用,旨在简化将输入缓冲系统添加到项目的过程。
更新V1.1.2 (修补程序)
固定运动模式保持飞行。
更新V1.1.1 (修补程序)
固定重置组合数据的动画混合.
更新V1.1 | 展览短片 (连击空中/地面攻击)(动画不包括在内,只作示范用途)
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武器系统支持双武器
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2种组合类型:链式组合和缓冲组合(支持分支)
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地面和空中组合
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空中发射攻击(空中连击开瓶器)
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