Features: (Please include a full, comprehensive list of the features of the product)
- Ready to use Blueprint menu system – fully functional
- Main menu & in-game/pause menus with settings options
- Mouse/Keyboard and Gamepad navigation
- Blueprints and widgets enable you to change Graphics, Audio and Key Binding settings
- Settings can be applied and saved on disk and re-loaded on game start
- Sample audio cues included demonstrating use and control over music, effects, and voice sounds
- In-game/pause menu with customizable section for game instructions
- Customizable Credits widget
- Completely commented and clean Blueprints
- Color coded Developer comments highlighting Blueprint nodes that need to be integrated into game levels and characters
- Fully functioning example demo levels and character
Technical Details:
- Number of Blueprints: 9
- Number of Levels: 3
- Number of Level Sequences: 1
- Number of Structures: 2
- Number of Textures: 1
- Number of Sound Mixers: 4
- Number of Sound Classes: 4
- Number of Sound Waves: 4
- Number of Sound Cues: 3
- Number of Enhanced Input Mapping Contexts (UE 5.1): 1
- Number of Enhanced Input Mapping Actions (UE 5.1): 13
Input: Mouse, Keyboard, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: DZG Menu System V1 Instructions_05212023
Important/Additional Notes: For support – admin@deadzonegames.com
特点:(请包括一个完整的,全面的产品功能列表)
- 准备使用蓝图菜单系统-功能齐全
- 主菜单和游戏内/暂停菜单与设置选项
- 鼠标/键盘和游戏手柄导航
- 蓝图和小部件使您能够更改图形、音频和键绑定设置
- 设置可以应用并保存在磁盘上,并在游戏开始时重新加载
- 示例音频提示包括演示对音乐、效果和声音的使用和控制
- 游戏内/暂停菜单,可自定义游戏说明部分
- 可自定义信用小部件
- 完全注释和干净的蓝图
- 颜色编码的开发者注释突出显示需要集成到游戏关卡和角色中的蓝图节点
- 功能齐全的示例演示级别和字符
技术细节:
- 蓝图数目:9
- 级别数:3
- 关卡序列数:1
- 结构数目:2
- 纹理数量:1
- 混音器数量:4
- 声音类数:4
- 声波数量:4
- 声音提示数:3
- 增强输入映射上下文(UE5.1)的数量:1
- 增强输入映射操作数(UE5.1):13
输入:鼠标,键盘,游戏手柄
网络复制:没有
支持的开发平台:
Windows:是的
Mac:没有
重要/附加说明:支持-admin@deadzonegames.com
DZG Menu System V1 is an easy to use Blueprint asset pack for adding a main menu and an in-game/pause menu system to your game. A basic settings menu features many parameters you will need for your UE4/UE5 game project – graphics, audio and key bindings. A fully functional multi-purpose Blueprint widget enables you to view and customize all settings and programming in a single Blueprint. The DZG Menu System V1 is completely documented, fully functional and only takes 3 simple steps to add into your game.
Showcase Video (UPDATED – 05/20/2023)
Instructional Video – 3 Simple Steps to Adding the Menu System to Your Game
Product Updates:
09/11/2023
- Highlighting of menu navigation buttons is now supported for gamepad and keyboard input.
08/17/2023
- BP_MainMenuUI, BP_InGamePauseMenuComponent: Changed [Add Mapping Context] node priority from 1 to 0 in order to not override any default Input Actions
- WBP_MainMenu, WBP_InGamePauseMenu: Added [Set Show Mouse Cursor] node with Show Mouse Cursor set to false to ensure mouse is hidden when Input Mode is set to Game Only
06/02/2023
- Verified menu system on UE 5.2
- Changed directional Input Actions from Boolean to Axis 1D (Float)
- Updated BP_InGamePauseMenuComponent to temporarily display key function when key is pressed.
04/15/2023
- Gamepad Input Key Bindings now enabled
- Display Resolution Selection Buttons are now enabled based on the player’s desktop resolution (Corrects the issue where the display resolution was being set to a setting that the player’s desktop resolution didn’t support)
- Pause key changed from the [TAB] key to the [P] key
- Pause key can now be used to pause and unpause game
- Added a customizable Credits widget to the Main Menu
- Discontinued support for UE 4.23
- Additional bug fixes and performance improvements
01/25/2023
- Rebuilt to support UE 4.23-4.27, 5.0-5.1
- Utilizes UE 5.1 Enhanced Input Action Mappings
12/23/2022:
- Graphic Settings: Added Vertical Sync (V-SYNC) Enablement
- Key Binding Settings: Additional Key Bindings were added
DZG菜单系统V1是一个易于使用的蓝图资源包,用于向游戏中添加主菜单和游戏内/暂停菜单系统。 基本设置菜单提供了UE4/UE5游戏项目所需的许多参数-图形、音频和按键绑定。 功能齐全的多用途蓝图控件使您能够在单个蓝图中查看和自定义所有设置和编程。 DZG菜单系统V1是完全记录,功能齐全,只需要3个简单的步骤添加到您的游戏。
教学短片 – 将菜单系统添加到游戏的3个简单步骤
产品更新:
09/11/2023
- 现在,游戏手柄和键盘输入支持突出显示菜单导航按钮。
08/17/2023
- BP_MainMenuUI,BP_InGamePauseMenuComponent:将[添加映射上下文]节点优先级从1更改为0,以便不复盖任何默认输入操作
- Wbp_mainmenu,WBP_InGamePauseMenu:添加[设置显示鼠标光标]节点,显示鼠标光标设置为false,以确保在输入模式设置为仅游戏时隐藏鼠标
06/02/2023
- UE5.2上已验证的菜单系统
- 将方向输入操作从布尔更改为轴1D(浮点数)
- 更新了BP_InGamePauseMenuComponent,以便在按下按键时临时显示按键功能。
04/15/2023
- 游戏手柄输入键绑定现已启用
- 显示分辨率选择按钮现在基于播放器的桌面分辨率启用(纠正显示分辨率设置为播放器桌面分辨率不支持的设置的问题)
- 暂停键从[TAB]键更改为[P]键
- 暂停键现在可以用来暂停和取消暂停游戏
- 在主菜单中添加了一个可自定义的学分小部件
- 停止对UE4.23的支持
- 其他错误修复和性能改进
01/25/2023
- 重建以支持UE4.23-4.27,5.0-5.1
- 利用UE5.1增强的输入动作映射
12/23/2022:
- 图形设置:添加垂直同步(V-SYNC)启用
- 键绑定设置:添加了其他键绑定
评论(0)