Feature List:

  •  VR Ready Project (Supporting Meta Quest 1/2/3/Pro)
  •  VR Physics Based Locomotion (Pawn uses physics as well as the character movement component that comes with Unreal Engine for locomotion)
  •  VR Physics Hands (a physics based representation of your hands gives you more immersion in the world and are similar to hands from Half Life Alyx)
  • Parkour! Sprinting, crouching, sliding, jumping, wall-riding, vaulting are all covered in the Parkour Pawn
  • Commented Blueprints – The code is well commented to inform the user while developing inside of the project.
  • Tweakable Variables – All systems are setup with tons of variables for tuning your freerunning style. The pawn uses Epic’s built character movement component but with even more functionality added! This keeps it familiar and gives the user even more control over how the character can move n’ groove.
  • Simple Android-Ready Tron Materials/Shaders
  • Example Parkour Park – with Blueprints designed to test your Freerunning skills

Number of Blueprints: 21

Input: Virtual Reality Headset and Tracked Motion Controllers

Network Replicated: No

Supported Development Platforms: Meta Quest (1/2/3/Pro), PC VR (i.e. HTC Vive, Rift, Index, etc.)

Windows: Yes

Mac: No

Documentation

Important Notes:

This project is optimized for Oculus Quest & Quest 2 but will work for all VR platforms with minor tweaks to settings.

功能列表:

  •  VR准备项目 (支持Meta Quest1/2/3/Pro)
  •  基于VR物理的运动 (Pawn使用物理以及虚幻引擎自带的角色移动组件进行运动)
  •  VR物理手 (基于物理的手的表示让你更多地沉浸在世界上,类似于半条命Alyx的手)
  • 跑酷! 短跑,蹲伏,滑动,跳跃,骑墙,跳马都被复盖在跑酷卒
  • 已注释的蓝图 -该代码是很好的注释,以通知用户,同时开发项目内部。
  • 可调整的变量 -所有的系统都设置了大量的变量来调整你的自由运行风格。 Pawn使用Epic的内置角色移动组件,但添加了更多功能! 这使它熟悉,并给用户更多的控制角色如何移动n’槽。
  • 简单的Android就绪Tron材质/着色器
  • 例如跑酷公园 – 设计蓝图来测试你的自由运行技能

蓝图数目:21

输入:虚拟现实耳机和跟踪运动控制器

网络复制:没有

支持的开发平台:Meta Quest(1/2/3/Pro),PC VR(即HTC Vive,Rift,Index等。)

Windows:是的

Mac:没有

文件

重要事项:

该项目针对Oculus Quest&Quest2进行了优化,但将适用于所有vr平台,并对设置进行了细微调整。










Trailer Video

Parkour Featues:

[There are example BP’s for all of these features]

*v2.0 for UE5 has broken physics constraints in the engine and does not use physics hands*

Climb – Use one or both hands, you can climb using the Climbing Interface. You can even hop over large objects, or use the Pull-Up functionality to get up on top of larger obstacles.

Wall Run – Running alongside a wall uses vector math to determine how the player is going to run on a wall. This allows for wall hopping and sliding too! There’s also the ability to vertically run up a wall to gain some vertical height on a wall that uses this functionality

Swing – The physics Pawn maintains momentum when climbing, allowing you to throw yourself! Swing on the monkey bars, or create a swinging pendulum to swing back and forth on.

Vault – Similar to swinging, you can launch yourself while climbing! This comes in handy when your next hold is a little out of reach. You can activate an upward vault by Jumping while climbing.

Leap – You can jump while sprinting or while climbing, this allows you to leap from great heights or even dismount from a climb.

Slide – While moving quickly, if you duck your head, you can perform the Action Slide! This is an action packed and fast move for getting some quick, low-profile, distance while freerunning.

Documentation Here

预告片视频

跑酷专长:

[所有这些特性都有BP的例子]

*V2.0for UE5已经打破了引擎中的物理约束,不使用物理手*

爬山 -使用一只或两只手,您可以使用攀爬界面进行攀爬。 您甚至可以跳过大型物体,或使用上拉功能在较大的障碍物上爬起来。

墙跑 -沿着墙运行使用矢量数学来确定玩家将如何在墙上运行。 这也允许跳墙和滑动! 还可以垂直跑到墙上,在使用此功能的墙上获得一些垂直高度

秋千 -物理棋子在攀爬时保持动力,让你投掷自己! 在单杠上摆动,或创建一个摆动的钟摆来回摆动。

金库 -类似于摇摆,你可以在攀爬时发射自己! 当你的下一次保持有点遥不可及时,这会派上用场。 您可以通过在攀爬时跳跃来激活向上的拱顶。

飞跃 -你可以在短跑或攀登时跳跃,这可以让你从高处跳跃,甚至从攀登中下马。

幻灯片 -在快速移动的同时,如果你低头,你可以执行动作幻灯片! 这是一个动作包装和快速移动,以获得一些快速,低调,距离,同时自由运行。

这里的文件

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