Features:
- 100% blueprints
- Easy migration
- All systems compatible with Third Person, First Person and Top Down
- Openable doors and windows
- Swing door with physics
- Interactive triggers: Number pads, buttons, terminals (With 3D widgets), levers, pressure plates and more
- Interactive items with physics
- Full inventory system with weight, inventory UI, and journal and item inspection
- Examples of consumable items
- Item container
- Grabbable physics objects
- Interactive furniture: Drawers, Cupboards and Chests
- Interactive lights
- Elevators based on spline movement
- Key system for doors and other objects
- All systems are based on Actor Components and Blueprint Interfaces
NEW (3.0) – UE5 ONLY:
- Triggers now can have multiple behaviors and actions
- Reworked logic for the inventory component and container component
- Icons for inventory and equipment
- Reworked stats component
- Reworked logic for doors and other actions
- New weapon system (With grenades)
- New ability system
- New target/damage trigger
- New action example: Bridge
- New terminal trigger with item interaction (Like a external media)
- New enhanced input
- Improvements for the interaction component
- Lyra-based animation
- General adjustments for Unreal Engine 5
Number of Blueprints: 115
Input: Keyboard, Mouse, Gamepad
Network Replicated: No
Supported Development Platforms:
Platforms: Windows | Linux
特征:
- 100%蓝图
- 轻松迁移
- 所有系统兼容第三人称,第一人称和自上而下
- 可打开的门窗
- 旋转门与物理
- 交互式触发器:数字垫、按钮、终端(带有3d小部件)、杠杆、压力板等
- 与物理互动项目
- 全库存系统,包括重量、库存UI、日志和项目检查
- 消耗品的例子
- 物品容器
- 可抓取物理对象
- 互动家具:抽屉、橱柜和箱子
- 互动灯光
- 基于花键运动的电梯
- 门和其他物体的钥匙系统
- 所有系统都基于Actor组件和蓝图接口
新(3.0)-仅限UE5:
- 触发器现在可以有多个行为和操作
- 清单组件和容器组件的返工逻辑
- 库存和设备的图标
- 重新工作的统计组件
- 为门和其他操作重新编写逻辑
- 新武器系统(带手榴弹)
- 新能力系统
- 新目标/伤害触发
- 新动作示例:Bridge
- 带有项目交互的新终端触发器(如外部媒体)
- 新的增强输入
- 交互组件的改进
- 基于天琴座的动画
- 虚幻引擎5的一般调整
蓝图数目: 115
输入: 键盘,鼠标,游戏手柄
网络复制: 非也。
支持的开发平台:
平台: Windows/Linux
Videos (Demo + Tutorials): UE4 | UE5
Forum page: Link
Discord: Link
Interactive Objects System is a fully customizable and modular system for interaction with objects, triggers, actions, doors, windows, items, furniture, physics, inventory, weapons and more.
论坛网页: 连结
不和谐: 连结
交互式对象系统是一个完全可定制和模块化的系统,用于与对象,触发器,动作,门,窗,物品,家具,物理,库存,武器等进行交互。
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