Animations included (Third Person): 4
(Basic animations only to demostrate state usage, NOT for production)
- Anim_ThrowGrappleHook
- Anim_OnGrappleHookHit
- Anim_GrappleHookLoop
- Anim_PullLoop
SFX Included: 3
(Basic sound effects only to demostrate how to use it on grapple hook states)
- GrappleHookProHit.wav
- GrappleHookProLoop.wav
- ThrowGrappleHookPro.wav
Features:
- Projectile Hook and Cable Component can be customized.
- You can move your character to objective location (normal grapple hook).
- You can pull server replicated objectives (also player characters).
- Easy Integration (There are video tutorials).
- Supports Third Person and First Person.
- Supports Multiplayer (Dedicated Server / ListenServer).
- Fully based on Blueprints.
Number of Blueprints: 8
Network Replicated: YES (Single Player and Multiplayer)
Supported Development Platforms:
- Tested and Developed on Windows (x64)
Documentation: HERE
Discord: HERE
动画包括(第三人称):4
(仅用于演示状态使用的基本动画,不适用于生产)
- 动物,动物
- 动物,动物
- Anim_graplehookloop
- Anim_PullLoop
SFX包括:3
(基本的声音效果只演示如何在抓钩状态下使用它)
- GrappleHookProHit.wav格式
- GrappleHookProLoop.wav格式
- ThrowGrappleHookPro.wav格式
特征:
- 弹钩和电缆组件可定制.
- 您可以将角色移动到目标位置(普通抓钩)。
- 您可以拉取服务器复制的目标(也是玩家角色)。
- 易于集成(有视频教程)。
- 支持第三人称和第一人称。
- 支持多人游戏(专用服务器/ListenServer)。
- 完全基于蓝图。
蓝图数目:8
网络复制: 是(单人游戏和多人游戏)
支持的开发平台:
- 在Windows(x64)上测试和开发
文件: 这里
不和谐: 这里
Demo: Video / Build (Windows) (1.2.1)
Tutorial: Third Person / First Person
Discord: HERE
Grapple Hook Component:
based on camera direction to move character and uses a hook origin as start position.
New feature: you can pull server replicated objectives or a player character (based on a configurable tag)
View my other published products
Update 1.2.0:
-
Added a new option to enable pull server replicated objectives (also player characters).
-
Added a new interface with some useful events to implement and extend on your own character caster.
-
Fixed some validations and minor bugs reported.
-
The directories have been organized.
Update 1.1.0:
-
Grapple Hook can work on dynamic replicated moving and rotating objectives.
-
Added customization example in the cable component (metallic style).
示范: 短片 / 构建(Windows)(1.2.1)
不和谐: 这里
抓钩组件:
基于相机方向移动角色,并使用钩子原点作为开始位置.
新功能: 您可以拉取服务器复制的目标或玩家角色(基于可配置的标签)
更新1.2.0:
-
添加了一个新的选项来启用拉服务器复制的目标(也是玩家角色)。
-
添加了一个新的接口,其中包含一些有用的事件,以在您自己的角色施法器上实现和扩展。
-
修复了一些验证和报告的小错误。
-
目录已经组织好了。
更新1.1.0:
-
抓钩可以在动态复制的移动和旋转目标上工作.
-
在电缆组件(金属风格)中添加了自定义示例。
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