Features:

  • Interaction System (Networked/Multiplayer)
  • Inspection / Grab System (Networked/Multiplayer)
  • Inventory System (Networked/Multiplayer)
  • Vehicle System (Networked/Multiplayer)

Number of Blueprints: Most logic resides within the BP_PlayerController, with master actors containing their relevant events which are called from the controller.

Keybindings:

  • I – Inventory
  • E – Interact (hold to grab/inspect/move item)
  • A-up – Inspection rotate forward
  • A-down – Inspection rotate down
  • A-left – Inspection rotate left
  • A-right – Inspection rotate right
  • ALT-drag – Inventory split stack

Vehicle interaction:

  • Driver – The driver
  • Passenger – A still pawn passenger
  • Attachment – A playable pawn attached to the vehicle

Network Replicated: Yes

Supported Development Platforms: PC/Console

Supported Target Build Platforms: PC/Console

Documentation: Demo & Tutorial Series

Playable Demo: OneDrive Link

Important/Additional Notes: None

特征:

  • 交互系统(联网/多人游戏)
  • 检查/抓取系统(联网/多人)
  • 库存系统(联网/多人游戏)
  • 车辆系统(联网/多人游戏)

蓝图数目: 大多数逻辑驻留在BP_PlayerController中,主actor包含从控制器调用的相关事件。

钥匙扣,钥匙扣:

  • I-存货清单
  • 电子互动(持有抓取/检查/移动物品)
  • A-向上检查向前旋转
  • A-向下检查向下旋转
  • A-左-检查向左旋转
  • A-右-检查向右旋转
  • ALT-拖动-库存拆分堆栈

车辆互动:

  • 司机-司机
  • 乘客-仍在典当的乘客
  • 附件-连接到车辆的可玩棋子

网络复制: 是的

支持的开发平台: PC/控制台

支持的目标构建平台: PC/控制台

文件: 演示及教程系列

可玩演示: OneDrive链接

重要/附加注意事项:










The package includes:

  • Interaction System (Networked/Multiplayer)
  • Inspection / Grab System (Networked/Multiplayer)
  • Inventory System (Networked/Multiplayer)
  • Vehicle System (Networked/Multiplayer)

Summary: Demo & Tutorial Series

Playable Demo: OneDrive Link

Supports UE5!

A feature-rich interactive sandbox enables quick prototyping without implementing trivial but complex features.

Highly extendable by having the ability to include any actor type with ease, such as eggs, vehicles to rockets! Why not? The sandbox also entails grabbing, inspecting, picking up, and interacting with actors within the world to how they desire but are authoritative while enabling the player to hold items freely and move them around the world. How about that egg?

The inventory back-end is independent of the front, using API principles to transcribe client requests. The GUI can be deleted entirely and replaced with other widget designs.

The transport system supports driver, passenger and possessive pawn attachments; designed to support any vehicle.

The project was designed with multiplayer in mind, keeping authority with the server throughout to prevent unauthorized changes to client inventories.

套餐包括:

  • 交互系统(联网/多人游戏)
  • 检查/抓取系统(联网/多人)
  • 库存系统(联网/多人游戏)
  • 车辆系统(联网/多人游戏)

摘要: 演示及教程系列

可玩演示: OneDrive链接

支持UE5!

功能丰富的交互式沙盒可实现快速原型设计,而无需实现琐碎但复杂的功能。

高度可扩展的能力,包括任何演员类型轻松,如鸡蛋,车辆火箭! 为什么不? 沙箱还需要抓取,检查,拾取并与世界上的演员互动,以满足他们的愿望,但具有权威性,同时使玩家能够自由持有物品并在世界各地移动它们。 那个鸡蛋怎么样?

清单后端独立于前端,使用API原则转录客户端请求。 GUI可以完全删除并替换为其他小部件设计。

运输系统支持驾驶员,乘客和占有式pawn附件;设计用于支持任何车辆。

该项目的设计考虑了多人游戏,在整个过程中保持服务器的权威,以防止对客户端库存进行未经授权的更改。

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