Features:

  • Blueprint Component
  • User based Weather starting randomization
  • Curves allowing crossfading weather patterns for minutes, hours or endless
  • Sound Class with auto volume adjustment
  • Example Ambient Sound included
  • Works with Audio Volumes Lowpass Filter (adjust ambient sound when inside building etc)
  • Very easy to implement own Particle System
  • Example Particles included (Rain, Hail & Snow)
  • Particles collide with Scene (all), absorb light (all) & blend background color (snow).
  • Settings included like opacity, near camera fade etc

Number of Blueprints: 1 Component, 1 Actor, 1 Character, 1 Gamemode and 1 Struct

Other Content: 1 Particle System, 3 Materials, 1 MPC, 4 Textures, 13 Curves, 1 SoundClass, 1 SoundWave/Cue,

Demo Map Assets about 10 mesh with textures/materials from Epics SoulCave

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows x64

Supported Target Build Platforms: Windows x64

Documentation: Link

Important/Additional Notes: Needs to have Generated Mesh Distance Field in Project settings activated.

Complete Project (Character for Demo included);

特征:

  • 蓝图组件
  • 基于用户的 天气情况 开始 随机化
  • 曲线允许 将天气模式交叉淡入淡出几分钟,几小时无穷无尽
  • 声音类自动音量调节
  • 例子: 环境声音 包括在内
  • 音频音量低通滤波器 (调整环境声音 何时 建筑物内 等)
  • 非常容易 实现自己的粒子系统
  • 示例粒子 包括在内 (雨、冰雹及雪)
  • 粒子与场景(全部)碰撞,吸收光线(全部)和混合背景颜色(雪)。
  • 设置包括像不透明度,近相机褪色等

蓝图数目: 1个组件、1个Actor、1个角色、1个Gamemode和1个Struct

其他内容: 1个粒子系统,3个材质,1个MPC,4个纹理,13个曲线,1个声音类,1个声波/提示,

演示地图资产大约10个网格与纹理/材料从史诗灵魂洞穴

输入: 键盘、鼠标

网络复制:没有

支持的开发平台:视窗x64

支持的目标构建平台: 视窗x64

文件: 连结

重要/附加注意事项: 需要在项目设置中激活生成网格距离场。

完整项目(包括演示角色);










Latest Engine Support: 5.4 Date: 18.09.24

If migrating please activate Generate Mesh Distance Fields (Note Shadows Engine Scalability Setting min HIGH for it to work)

Video “Dark Forest” example

Video “Soul City” example

Video “Day, Night, Fade” example

TirelessPanda’s WeatherWizard contains a blueprint component to couple with a “weather representing” particle system. Suitable for gameplay, cinematic and other visualizations. Fast implementation with any character, empty or camera containing actor.

It spawns particles based on quantity over time (defined by curves and is loopable).

This allows for different weather patterns; cross-, start-, endfade, endlessness or combinations like hail and rain together. Random weather start included, based on user selection.

Comes with a SoundClass, for automatic “weather ambient volume” adjustment, based on quantity or length.

Works with Audio Volume’s “Ambient Zone” Settings (Low Pass Filter to influence rain sound inside a building, car etc)

Example Particles Rain, Hail & Snow blend with background colors, absorb light, collide with generated Distance Fields and include some minor settings like, opacity, near camera fading etc.

最新引擎支持:5.4日期:18.09.24

如果迁移,请激活生成网格距离字段(注意阴影引擎可伸缩性设置min高为它工作)

视频”黑暗森林”示例

视频”灵魂之城”示例

视频”白天,夜晚,褪色”示例

不知疲倦的潘达的WeatherWizard包含一个蓝图组件与一个”天气代表”粒子系统耦合。 适用于游戏,电影和其他可视化。 快速实现与任何字符,空或相机包含演员.

它根据一段时间内的数量生成粒子(由曲线定义并且是可循环的)。

这允许不同的天气模式;交叉,开始,结束,无休止或组合,如冰雹和雨一起。 随机天气开始包括,根据用户选择.

带有一个SoundClass,用于根据数量或长度自动调整”天气环境音量”。

使用音频音量的”环境区域”设置(低通滤波器影响建筑物内的雨声,汽车等)

示例粒子雨,冰雹和雪与背景颜色混合,吸收光,碰撞产生的距离场,包括一些小的设置,如不透明度,近相机褪色等。

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