Massive World will include more features over time as PCG will evolve.
Number of Blueprints: 29
Network Replicated: Can be used for networked games.
Supported Platforms:
Windows: Yes
Mac: Not tested
Linux: Yes: tested by the community
Use: PCG, PCG Interlop, Scriptable Tools Editor Mode, Scriptable Tools Framework, Geometry Script, Landscape Patch (optional).
Patch notes: Link
Pricing: Massive World is based on PCG which is currently in Beta. The pricing will also increase over time as new features are added.
🧩Integration with Massive Village
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
随着PCG的发展,大规模世界将包括更多的功能.
蓝图数目:29
网络游戏:可用于联网游戏。
支持的平台:
Windows:是的
Mac:未测试
Linux:是:由社区测试
使用:PCG,PCG Interlop,Scriptable Tools Editor Mode,Scriptable Tools Framework,Geometry Script,Landscape Patch(可选)。
补丁说明: 连结
定价:Massive World基于目前处于测试阶段的PCG。 随着新功能的增加,定价也会随着时间的推移而增加。
▪集成与 大村庄
▪适用于任何收集/交互系统:请参阅 尼斯互动系统V2 [教程]
🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | 🧩 Environment Integration
Work smarter.
Massive World allows you to generate a highly detailed procedural world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without going deep with tools like PCG.
The tool focuses on using a non-destructive workflow, saving you time in your level design. It also works out of the box with World Partition, allowing you to scale and create massive worlds.
Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.
🔥New release Massive Village!
Update 1.4 is out for Unreal 5.5! [Video]
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Massive World now uses World Partition by default
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Spawn level instance inside your biome, river, and lakes
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Now with biome priority allowing you to create biomes inside biomes
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And various improvements with performance gain.
📄Features:
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A non-destructive workflow
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Draw procedural biomes, roads, lakes, and rivers directly on the terrain!
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Biome landscape and river texturing
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70 4k heightmap stamps
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PCG procedural biome simpley to use
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Data-oriented design
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Fully compatible with World Partition allowing you to create a world of any size
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Complete integration with Massive Village
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Custom editor UI
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Highly detailed world
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Auto material with multiple features (beaches, nanite displacement, etc)
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Automatic audio placement along the rivers
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Improved workflow
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The documentation is always available and will never be hidden behind a paywall
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And much more…
For Small Indie Developers:
Work faster and less the Massive World takes care of the details so you can work on the features of your game as soon as possible.
For Studios:
Massive World is a data-oriented tool built with good practice for optimization and scalability. The tag system allows you to easily mix procedural generation with manual level design. The level designers can also create level instances to spawn in the world as a Place of Interest (POI) [Video]
Orbital Market: Link
Note: Only the stylized assets are provided, other assets are used to showcase the tool.
The assets to showcase are Dreamscape, Tropical Jungle, and Megascan.🌳Works well with interaction systems: See Nice Interaction System [Tutorial]
🎥拖车 | ⌛快速入门 | 📓文件 | 🎮不和谐 | 🧩 环境集成
更聪明地工作。
Massive World允许您通过利用虚幻图章系统和PCG,在几次点击中生成高度详细的程序化世界。 所有这些功能都带有自定义UI,可帮助您轻松构建世界,而无需深入使用PCG等工具。
该工具专注于使用非破坏性工作流程,为您节省关卡设计的时间。 它还可以使用世界分区开箱即用,允许您扩展和创建大规模世界。
Massive World适用于任何风格(低聚,程式化或现实),并带有一个程式化的例子。
🔥新发行版 大村庄!
更新1.4是为虚幻5.5! [短片]
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Massive World现在默认使用世界分区
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在生物群落、河流和湖泊中生成级别实例
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现在有了生物群落优先级,您可以在生物群落内创建生物群落
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和性能增益的各种改进。
📄功能:
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非破坏性工作流程
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在地形上直接绘制程序生物群落,道路,湖泊和河流!
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生物群落景观和河流纹理
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70枚4k高度图邮票
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PCG程序生物群系简单易用
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面向数据的设计
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与世界分区完全兼容,允许您创建任何大小的世界
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与 大村庄
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自定义编辑器UI
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高度详细的世界
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具有多种特性的汽车材料(海滩、纳米位移等)
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沿河自动音频放置
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改进的工作流程
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该 文件 总是可用的,永远不会隐藏在付费墙后面
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还有更多。..
适用于小型独立开发者:
工作更快,更少的庞大的世界照顾细节,所以你可以工作的特点,你的游戏尽快。
适用于工作室:
Massive World是一款面向数据的工具,通过良好的优化和可扩展性实践构建而成。 标签系统允许您轻松地将程序生成与手动级别设计混合使用。 关卡设计师还可以创建关卡实例,以便在世界中作为感兴趣的地方(POI)生成[视频]
轨道市场: 连结
注意:只提供了样式化的资源,其他资源用于展示工具。
要展示的资产是Dreamscape,Tropical Jungle和Megascan。▪与交互系统配合良好:请参阅 尼斯互动系统 [教程]
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