Features:

  • Various camera types are available
  • Can be used in a single setting
  • Replicated

Code Modules:

  • ActionCameraManager[Runtime]

Number of Blueprints: 0

Number of C++ Classes: 2

  • ACMComponent
  • ACMMainCamera

Network Replicated: Yes

Supported Development Platforms: Win64, Android

Supported Target Build Platforms: Win64, Android

Documentation(1.0ver) : YouTube

Documentation(1.1 ~ 2.2ver) : Docs

特征:

  • 各种相机类型可供选择
  • 可在单一设定中使用
  • 复制的

代码模块:

  • ActionCameraManager[运行时]

蓝图数目:0

C++类数:2

  • Acm组件
  • [医]阿克曼卡梅拉

网络复制:是

支持的开发平台:Win64、Android

支持的目标构建平台:Win64、Android

文件(1.0ver) : YouTube的

文档(1.1~2.2ver) : 文件










Preview Video

Please check the wiki

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Update Ver 2.2

  • Supports 5.4 version of the engine.

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Update Ver 2.1

Fix

  • Adding stability between objects
  • Change the class name that overlaps with the existing engine class name (Please check the wiki)
  • ACMCamera inherits the AActor, not APawn

New

  • Add function to switch viewport between ‘existing character camera’ and ACMCamera
  • (Camera attached to the character must exist at this time)
  • (Can specify travel time when switching camera)
  • Android platform support

Cautionary

  • 5.0ver is no longer supported

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Update Ver 2.0

  • Supports 5.2, 5.3 version of the engine.
  • Support for Dedicated Servers as well as Listen Servers
  • Delete the logic of unnecessary network operations on the Listen server
  • Resolve issues where the client’s movement from the listen server is not normal
  • Troubleshooting the client’s camera movement in multiplayer games is not natural

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Update Ver 1.2

  • Supports 5.1 version of the engine.

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Update Ver 1.1

  • Support Network Replicated
  • You no longer have to look for the player directly in the “Camera Manager”Instead, you can add “PlayerCameraComponent”(ActorComponent) to the your Charcter

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The ActionCameraManger plugin is a camera plugin used in local action battle games. The plugin automatically adjusts camera operations with camera changer, allowing developers to focus only on player movements. It has three camera modes : 2D, 2D_Fix, and 3D.

First of all, “2D_Fix” mode is useful for projects in which the camera cannot rotate and only increases the SpringArm Length, so it only moves from side to side.

Next, the “2D” mode allows the camera to rotate, and the distance also increases, so you can put both players in the viewport wherever they are. However, since rotation is not natural when moving up and down, it is useful for projects in the form of playing by moving only left and right, and moving only a little bit up and down.

Finally, the core “3D” mode. This mode is similar to “2D”, but it is useful for projects where you can move up, down, left, and right freely because it shows naturalness in the rotation when you move up and down.

预览视频

请查看wiki

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更新版本2.2

  • 支持5.4版本的引擎。

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更新版本2.1

修复

  • 添加对象之间的稳定性
  • 更改与现有引擎类名重叠的类名(请查看wiki)
  • ACMCamera继承了AActor,而不是APawn

新的

  • 添加在”现有角色相机”和ACMCamera之间切换视口的功能
  • (此时角色附带的相机必须存在)
  • (切换相机时可指定行程时间)
  • Android平台支持

警示语

  • 不再支持5.0ver

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更新版本2.0

  • 支持5.2,5.3版本的引擎。
  • 支持专用服务器和侦听服务器
  • 删除侦听服务器上不必要的网络操作的逻辑
  • 解决客户端从listen服务器移动不正常的问题
  • 在多人游戏中对客户端的相机移动进行故障排除并不自然

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更新版本1.2

  • 支持5.1版本的引擎。

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更新版本1.1

  • Support网络复制
  • 您不再需要直接在”相机管理器”中查找播放器,而是可以将”PlayerCameraComponent”(ActorComponent)添加到您的Charcter中

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ActionCameraManger插件是本地动作战斗游戏中使用的相机插件。 该插件使用camera changer自动调整相机操作,允许开发人员只关注玩家的动作。 它有三种相机模式:2D,2D_Fix和3D。

首先,”2D_Fix”模式对于摄像机无法旋转并且仅增加弹臂长度的项目非常有用,因此它仅从一侧移动到另一侧。

接下来,”2D”模式允许相机旋转,距离也增加,因此您可以将两个玩家放在视口中,无论他们在哪里。 但是,由于旋转在上下移动时不是自然的,因此对于通过仅左右移动,并且仅上下移动一点点来播放形式的项目是有用的。

最后,核心”3D”模式。 此模式类似于”2D”,但它对于您可以自由向上,向下,向左和向右移动的项目非常有用,因为它在上下移动时显示旋转中的自然性。

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