Number of Blueprints: 33
Input: Keyboard / Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Documentation: Link
蓝图数目:33
输入:键盘/鼠标
网络复制:是
支持的开发平台:
Windows:是的
Mac:未测试
文件: 连结





Documentation: Link | Discord Support: Link
AI Behavior System is a AI system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.
The system is very well designed and powerful, easy to use and customizable. It enables you to create believable AI with 9 different behaviors (Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack and many more). The system can transition smoothly between behaviors based on sight, distance and percentage chance probability.
Included several AI example that easily can be used in your project such as Melee AI, Range AI and Zombie AI.
Features:
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AI Behavior System Component
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Melee Collision Component
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3 type AI sense (AI Sight, AI Hearing, AI Damage sense)
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Switch behavior based OnSenseFound & OnSenseLose target
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Behavior Transition based on Delay Trigger, Comparison, Distance, Percentage Chance probability
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Includes 3 AI example (Melee, Range, and Zombie)
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Includes 9 different Behaviors (Idle, Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack, Strafe, Hit)
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Projectile System
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AI Behavior Tree
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Hit Reaction Direction
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Health and Damage System
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Dead Ragdoll System
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100% Blueprint and Multiplayer Support
Animation & asset from the preview are included.
AI行为系统是一个AI系统组件,可帮助您在几分钟内创建AI,为您节省数月的工作。 专为单人和多人游戏。
该系统设计得很好,功能强大,易于使用和可定制。 它使您能够创建具有9种不同行为(巡逻,接近,同伴,漫游,近战攻击,远程攻击等等)的可信AI。 该系统可以基于视线,距离和百分比机会概率在行为之间平稳过渡。
包括几个AI示例,可以轻松地在您的项目中使用,如近战AI,远程AI和僵尸AI。
特征:
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AI行为系统组件
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近战碰撞组件
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3型AI sense(AI Sight,AI Hearing,AI Damage sense)
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基于Sensefound和OnSenseLose目标的切换行为
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基于延迟触发、比较、距离、概率百分比的行为转换
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包括3AI示例(近战,范围和僵尸)
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包括9种不同的行为(空闲,巡逻,接近,同伴,漫游,近战攻击,范围攻击,扫射,命中)
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射弹系统
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AI行为树
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命中反应方向
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健康及损害系统
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死布娃娃系统
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100%蓝图和多人游戏支持
包括预览中的动画和资产。

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