– Line Renderer post process as seen in demo level included in package.

– 4 elemental damage icons for status effects included (fire, ice, lightning, poison).

Network Replicated: The included enemy actor is replicated and when shot, will update its health bar on the server and all clients. You can use this actor as a guide to set up multiplayer functionality in your own projects.

Supported Development Platforms: Windows

Documentation: Blueprints fully commented. Please see video guides linked above.

-线渲染后处理,如在包中包含的演示级别中所看到的。

-4个元素伤害图标的状态效果包括(火,冰,闪电,毒药)。

网络复制:包含的敌人actor被复制,当被射击时,将更新其在服务器和所有客户端上的健康栏。 您可以使用此actor作为指南,在自己的项目中设置多人游戏功能。

支持的开发平台:Windows

文档:蓝图完全注释。 请参阅上面链接的视频指南。










Discord Support (Click Here)

Showcase Video (Click Here)

Setup Guide (Click Here)

Customization Guide (Click Here)

Multiplayer Setup (Click Here)

– PREVIOUSLY PICKED BY EPIC FOR FRONT PAGE SHOWCASE –

This asset is designed to inject healthbar functionality into your project within minutes. Extremely easy to set up and use, with a plethora of options to customise the way it looks and behaves in your own game. You can tweak colours, size, actor name and level, status effect icons, number of segments and visibility options (such as hidden on full health, or hidden after X seconds of not losing health). You can also add additional bars to represent extra stats such as mana, energy and stamina.

  • Easy to set up. Add healthbar functionality to your project in minutes.
  • Easy to use. Simple “AddValue”, “SubtractValue”, “SetValue” type blueprint functions.
  • Many options to tailor the look and feel such as colours, number of segments, elite frames, size and names.
  • Supports animated materials, as shown in examples.
  • Option to add up to 3 additional bars beneath the main one, for attributes such as mana, stamina…etc.
  • Visual effects such as hit indicator, health lost “catchup” animation, and on destroy animations.
  • Dynamic scaling when health bar is displayed at various distances from the player.
  • Visibility options such as hidden on full health, or hidden after X seconds of not losing health.
  • Built in status effect handling. Easily add an icon such as “burn” or “poison” beneath the bar for X seconds.
  • Demo level included, with shootable mannequin characters that are set up with different health bar variations.
  • Multiplayer enabled. Demo level and blueprint examples demonstrate replication setup.

** Although the demo level uses a first person view, the Dynamic Health Bars system works well with any camera view and game type, including third person and top down. **

不和谐支持(点击这里)

展览短片(点击这里)

设置指南(点击这里)

定制指南(点击这里)

多人游戏设置(点击这里)

-以前由EPIC挑选的头版展示 –

此资源旨在在几分钟内将healthbar功能注入项目。 非常容易设置和使用,有大量的选项来定制它的外观和行为在您自己的游戏。 您可以调整颜色、大小、演员名称和级别、状态效果图标、段数和可见性选项(例如在完全健康时隐藏,或在X秒不失去健康后隐藏)。 您还可以添加额外的酒吧来表示额外的统计数据,如法力,能量和耐力。

  • 易于设置。 在几分钟内将healthbar功能添加到项目中。
  • 易于使用。 简单的”AddValue”、”SubtractValue”、”SetValue”类型蓝图函数。
  • 许多选项来定制外观和感觉,如颜色,段数,精英帧,大小和名称。
  • 支持动画材质,如示例所示。
  • 选择添加最多3个额外的酒吧下面的主要一个,属性,如法力,耐力。..等。
  • 视觉效果,如命中指示器,健康丢失的”catchup”动画,以及销毁动画。
  • 当健康条显示在与玩家的不同距离时,动态缩放。
  • 可见性选项,如隐藏在完全健康,或隐藏后X秒不失去健康。
  • 内置状态效果处理。 轻松添加一个图标,如”燃烧”或”毒药”下的酒吧X秒。
  • 演示级别包括,与可射击的人体模型字符设置不同的健康酒吧变化。
  • 多人游戏启用。 演示关卡和蓝图示例演示复制设置。

**虽然演示级别使用第一人称视图,但动态健康栏系统适用于任何相机视图和游戏类型,包括第三人称和自上而下。 **

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