Number of blueprints:32

List of features:

2D_SoundManager

3D_SoundManager

AICharacter_Controller : Control over AI’s attacks

EnemyCharacter : Handles the base of enemy AI

AIInterface : Enemy AI’s interface

AnimeInterface : Animation interface of the character

BTS_VisionCheck : Handles enemy AI’s vision check

BTT_Attack : Attack start for enemy AI

BTT_SetWalkSpeed : Adjusting the movement speed for enemy AI

BTT_WanderToPoint : Control over random movements for enemy AI

PlayerCharacter : Handles the player character

Punch : Attack collision for the player

SwordTemplate : Sword collision for the player

MagicTemplate : Magic (fire attack) for the player and enemy

TrapBP : Handles the traps in the dungeon

BomBP : Handles bombs within the game

BP_Relevancy : Treasure box for items

DropItemTemplate : Items been dropped

WorldData:Data for automatically generating a map

GameStart:Start the map generation process.

GenerateAsset:Generate assests such as enemies, treasure chests, traps

GridData:Generate walls and floor

AABB:Room data

QuadtreeSetup:Set the size of the room.

Floor:Floor mesh.

Slope:Mesh the staircase towards the next level and handle the change in level

Wall:Mesh for the wall

NextStageTrigger:Trigger to create a slope (stairs to the next level)

RL_GameInstance:Save the data as you proceed to the next level.

RL_GameMode:Start the game and process the player’s login

RL_PlayerController:Process player spawning

RL_PlayerState:Save player state

蓝图数量:32

功能一览表:

2D_SoundManager

3D_SoundManager

AICharacter_Controller:控制AI的攻击

敌人角色:处理敌人AI的基础

AIInterface:敌人AI的界面

AnimeInterface:角色的动画界面

BTS_VisionCheck:处理敌人AI的视力检查

攻击:敌人AI的攻击开始

BTT_SetWalkSpeed:调整敌人AI的移动速度

BTT_WanderToPoint:控制敌人AI的随机移动

PlayerCharacter:处理玩家角色

冲床:对玩家的攻击碰撞

剑板:玩家的剑碰撞

MagicTemplate:玩家和敌人的魔法(火攻击)

TrapBP:处理地牢中的陷阱

炸弹:在游戏中处理炸弹

BP_Relevancy:物品宝箱

DropItemTemplate:已删除的项目

WorldData:自动生成地图的数据

GameStart:启动地图生成过程。

GenerateAsset:生成敌人、宝箱、陷阱等物品

网格数据:生成墙壁和地板

房间数据

QuadtreeSetup:设置房间的大小。

地板:地板网。

斜坡:将楼梯网格化到下一级,并处理等级的变化

墙:墙网

NextStageTrigger:触发创建斜坡(下一级楼梯)

Rl_gameinstance:在进入下一级别时保存数据。

RL_GameMode:启动游戏,处理玩家登录

Rl_playercontroller:进程玩家产卵

Rl_playerstate:保存播放器状态










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