Features
- Native First Person & Third Person support
- Gamepad integrated
- Custom interaction framework
- Large collection of object interaction systems
- Object inspecting and description reading
- Modular slot-based Quick-Inventory System
- Full dynamic camera framework (Lens Derivative)
- Modular Main Menu
- Journal Entries
- Custom gamepad widget navigation
- Collection of external functions
- Deep board based Documentation
- Includes free to use Meshes, Sounds, and other Assets
- Saving & loading (Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
Other Feature Information
- Includes 2 free fonts – Dudu Calligraphy, Comfortaa Bold
Number of Blueprints
Total Num of Blueprints – 67
Input
- Keyboard and Mouse
- Gamepad
Network Replicated
No (Single Player Oriented)
Documentation
Other Information
A general understanding of blueprints is advised but is not required to learn about Story Framework.
特征
- 本地第一人称及第三人称支援
- 游戏手柄集成
- 自定义交互框架
- 对象交互系统的大集合
- 对象检查和描述读取
- 基于模块化插槽的快速库存系统
- 全动态摄像机框架(镜头;镜头 衍生物)
- 模块化主菜单
- 期刊分录
- 自定义游戏手柄小部件导航
- 外部函数的集合
- 基于深板的文档
- 包括免费使用的网格、声音和其他资源
- 保存和加载(玩家位置、玩家旋转、库存、日志、销毁/生成的Actor、交互Actor、系统信息等)
其他功能信息
- 包括2个免费字体 – 嘟嘟书法, Comfortaa大胆
蓝图数目
蓝图总数-67
输入
- 键盘和鼠标
- 游戏手柄
网络复制
否(单人游戏)
文件
其他资料
建议对蓝图有一个大致的了解,但不需要了解故事框架。
– 2.0 Playable Demo | Tech Video Overview | Getting Started –
(The above Tech Video Overview is of Version 2.0. You can find the original Version 1.0 Tech Video Overview here)
2.0 UPDATE
/. Added Quick Time Events
/. Added support for True First Person
/. Added a new section to Example Map demonstrating the new Quick Time Events inside sequences
/. Added the ability to skip dialogue subtitles and voice lines
/. Added per-instance custom collision radius to interactable actors and items
…
View all 2.0 update information here.
____________________________________________________
DESCRIPTION
storytelling made easy with our Single-Player Interactive Story Game Template, designed exclusively for Unreal 5. Whether you’re a seasoned developer or an aspiring creator, this comprehensive template will inspire you to create and design captivating gameplay. Story Framework is powered by an Actor Component based workflow. No functionality is executed inside the player controller or player character apart from input related functions. A demonstration of this can be found inside the Tech Demo Level and is also explained inside the official Documentation Board.
-
Why an Actor Component based workflow?
Developing templates should not only educate, but also be practical to use and expand upon. By using actor components, we divide up functionality, and keep larger character classes an empty slate. All in combination with a large scale documentation board and support via our discord.
_________________________________________________________
FEATURES
✅ Native First Person & Third Person
gameplay support out-of-the-box, with options to use either, or both.
✅ Gamepad integration
built-in. Widget classes with “gamepad” settings.
✅ Custom interaction Framework
created with a dual-method system. Multiple options means more interactivity for the player.
✅ Quick Time Events
with customization options, all driven through a single function.
✅ Large collection of object interaction systems
demonstrating different use cases of the interaction system.
✅ Object Inspecting and Description Reading
for more in-depth story telling through objects in your level.
✅ Modular slot-based Quick-Inventory System
designed to be easily accessible, whilest keeping all the expected functionality of an inventory.
✅ Full Dynamic Camera Framework
(Lens Derivative. Camera customization options for both First Person, and Third Person)
✅ Modular Main Menu
to kickstart your projects home screen.
✅ Journal Entries
used to keep track of important descriptions or items used in your story.
✅ Custom Sequence Manager
designed to easily play and stop sequences during gameplay.
✅ Collection of External Functions
created across a few Function Libraries to aid in other development areas.
✅ Deep board based Documentation
explaining and educating you on everything about Story Framework.
✅ Saving & loading
(Player Location, Player Rotation, Inventory, Journal, Destroyed/Spawned Actors, Interacted Actors, System Info, etc)
✅ Includes free to use Meshes, Sounds, and other Assets
________________________________________________________________________
Find tutorial videos on our YouTube Channel and support in our Discord Community <3
(Orbital Market is a fast search engine for the Unreal marketplace)
– 2.0可玩演示 | 技术视频概述 | 开始行动 –
(以上技术视频概述为2.0版本。 你可以找到原来的 版本1.0技术视频概述 这里)
2.0更新
/. 新增快速时间事件
/. 增加了对真正的第一人称的支持
/. 在示例地图中添加了一个新的部分,演示序列中新的快速时间事件
/. 增加了跳过对话字幕和语音线的功能
/. 为可交互的actor和项目添加了每个实例的自定义碰撞半径
…
____________________________________________________
资料描述
我们专为虚幻5设计的单人互动故事游戏模板让讲故事变得简单。 无论你是一个经验丰富的开发者还是一个有抱负的创造者,这个全面的模板将激励你创造和设计迷人的游戏。 故事框架由基于Actor组件的工作流提供支持。 除了与输入相关的功能之外,玩家控制器或玩家角色内部不执行任何功能。 这方面的演示可以在技术演示级别中找到,也可以在官方内部解释 文件委员会。
-
为什么要使用基于Actor组件的工作流?
开发模板不仅应该教育,而且应该实用,可以使用和扩展。 通过使用actor组件,我们划分了功能,并将较大的角色类保留为空石板。 所有这些都与一个大规模的文件板和支持通过我们的不和.
_________________________________________________________
特征
✅ 土生土长的第一人称和第三人称
游戏玩法 支持开箱即用,可选择使用其中一种或两种。
✅ 游戏手柄集成
内置的。 具有”游戏手柄”设置的小部件类。
✅ 自定义交互框架
用双方法系统创建。 多个选项意味着玩家更多的交互性。
✅ 快速时间事件
与定制选项,所有通过一个单一的功能驱动。
✅ 对象交互系统的大集合
演示交互系统的不同用例。
✅ 对象检查和描述读取
通过关卡中的对象进行更深入的故事讲述。
✅ 基于模块化插槽的快速库存系统
设计为易于访问,同时保持库存的所有预期功能。
✅ 全动态摄像机框架
(镜头;镜头 衍生物。 第一人称和第三人称相机自定义选项)
✅ 模块化主菜单
启动您的项目主屏幕。
✅ 期刊分录
用于跟踪故事中使用的重要描述或项目。
✅ 自定义序列管理器
旨在在游戏过程中轻松播放和停止序列。
✅ 外部函数的集合
创建了几个函数库,以帮助其他开发领域。
✅ 基于深板的文档
解释和教育你关于故事框架的一切.
✅ 节省及装载
(玩家位置、玩家轮换、库存、日志、销毁/生成的Actor、交互的Actor、系统信息等)
✅ 包括免费使用的网格、声音和其他资源
________________________________________________________________________
在我们的 YouTube频道 及支持我们的 不和谐社区 <3
(Orbital Market是虚幻商城的快速搜索引擎)
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