Features:
— AI Spawn Marker
— Waypoint Marker
— Behavior Tree System BP’s
— Guarding at Spawn Marker
— Guarding/Wandering around the Spawn Marker within the 2x agro range
— Patrol AI by using a path
— Simply Turret
— Path system support 10 paths ( easy to add more, if need)
— Demo player and bot character with 5 child bot’s as “PAMPA” character
— Support 2 different weapon systems. (melee and a simply fireball spell)
— Agro and attack range can be setup in the Spawn marker
— Team handling between the bot characters and the player character
— Respawn and respawn time adjustable in the Spawn Marker
— Animal AI / Run away, if enemy is in agro range
— Regeneration HP over time function / adjustable
— Low HP run away / switch to run away, if low HP
— Multiplay tested
— Defending turret with adjustable range and team
— Wave event manager blue print
— chase timeout function
— Health bar and bot name text widget combined with the aim system
— Player Hud/widget with health bar, compass and radar and weapon slot hud
— Group spawner of same AI type (Experimental)
— Weapon slots for player
— Stamina and energy bar and degeneration by using weapons
— Potion for stamina and energy / fill up the bars and stats
— 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles
— Pickup and toss out of all weapons possible
— Shop terminal. where you can buy weapons and potion
— Add gold to the system and a scoring system. Bots give points (adjustable in AI Marker)
Version: 4.7.0
Intended Platform: Windows
特征:
–AI产卵标记
–航点标记
–行为树系统BP的
–在产卵标记处守卫
–在2x agro范围内守卫/徘徊在产卵标记周围
–使用路径巡逻AI
–简单的炮塔
–路径系统支持10条路径(如果需要,可以轻松添加更多)
–演示播放器和机器人字符与5个孩子机器人的”潘帕”字符
–支持2种不同的武器系统。 (近战和一个简单的火球法术)
–农业和攻击范围可以在产卵标记中设置
–机器人角色和玩家角色之间的团队处理
–重生和重生时间可调节的产卵标记
–动物AI/逃跑,如果敌人在农业范围内
–再生HP随时间功能/可调
–低HP跑掉/切换到跑掉,如果低HP
–多重测试
–防守炮塔与可调范围和团队
–波浪事件管理器蓝字
–追逐超时功能
–健康栏和机器人名称文本小部件与aim系统相结合
–玩家Hud/小部件与健康栏,指南针和雷达和武器插槽hud
–相同AI类型的群产卵器(实验)
–玩家的武器插槽
–使用武器的耐力和能量棒和退化
–耐力和能量药水/填满酒吧和统计数据
–5近战武器/剑,幼崽,斧头,双斧头,锤子4法术/射弹
–皮卡和折腾出所有可能的武器
–商店终端。 在那里你可以买到武器和药水
–为系统和评分系统添加黄金。 机器人给点(在AI标记可调)
版本:4.7.0
预期平台:Windows
Preview: www.youtube.com/watch?v=8SWTeXPnSps&feature=youtu.beUAIS – Universal AI System, is a Spawn Marker based AI system with a demo Player and Bot Character for show case how to setup those for UAIS. UAIS is a Blue Print project, but should be used as a tamplate for start new projects. It is also possible to add the core system to your own projects, but needs to use the UAIS player and bot character class to solve issues and save work time.UAIS content a path system, so you can make paths for the AI. The waypoints in the path can hold some setup for speed and wait time.UAIS can be used for Patrol AI, Guard at spawn marker, Guard around the spawn marker, animal and as simply turret.UAIS also content a animal AI mode. This let the bot run away, if a enemy get in agro range. UAIS also comming with a regeneration function. The bots get an adjustable healt rate per second. Bots can have maximal health and low health for the run away mod. UAIS is a simple, but a flexible AI system, designed to get fast different AI’s to you project. It save time for prototyping a game, and can be expanded easy, once you got familiar with the system. UAIS is a full working system, with AI bot and player, health packs, radar, compass and health bar for players. You can prototype your project very fast and all the content will help you for making a game.
预览: www.youtube.com/watch?v=8SWTeXPnSps&feature=youtu.beUais-通用AI系统,是一个基于产卵标记的AI系统,具有演示播放器和机器人角色,用于演示如何设置UAIS。 UAIS是一个蓝色打印项目,但应该用作启动新项目的模板。 也可以将核心系统添加到您自己的项目中,但需要使用UAIS player和bot角色类来解决问题并节省工作时间。UAIS包含一个路径系统,因此您可以为AI制作路径。 路径中的航点可以容纳一些速度和等待时间的设置。UAIS可用于巡逻AI,守卫在产卵标记,守卫周围的产卵标记,动物和简单的炮塔。UAIS还提供动物AI模式。 这让机器人逃跑,如果敌人在农业范围内。 UAIS还具有再生功能. 机器人每秒可获得可调整的愈合率。 机器人可以有最大的健康和低健康的逃跑国防部. UAIS是一个简单但灵活的AI系统,旨在快速获得不同的AI给你的项目。 它节省了原型游戏的时间,并且可以轻松扩展,一旦你熟悉了系统。 UAIS是一个完整的工作系统,具有AI机器人和玩家,健康包,雷达,指南针和玩家健康栏。 您可以非常快速地制作项目原型,所有内容都将帮助您制作游戏。
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