Features:

  • An Actor Component and a Blueprint Interface for sending Interaction and Look At Info notifications between actors.
  • A Possession component that can handle letting an actor be entered or exited (such as getting into a tank or helicopter or porta potty). Supports multiple areas for entering or exiting an actor, and can limit exiting require an available space to leave.
  • A Look At Info system that lets you set up various types of information to be given to other actors on request, such as telling them what type of interaction they will be making should they interact with a given object/surface/component.
  • A Camera Controller (an Actor Component) that allows a player to look around using a camera on any actor. 
  • A series of demonstration actors set up to help you understand and learn how to make proper use of these provided components and Blueprint interface.

Number of Blueprints: 11 total, 5 Actors for demonstration, 4 Actor Components, 1 Blueprint Interface.

Input: Demonstration uses keyboard and mouse inputs including default Third Person input Axis, but you can use whatever you need in your projects.

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://docs.google.com/document/d/1FhcQXLdDknTPV7rFhXB-dtvYuUkodOxI84_7VJJ8hj4/edit

特征:

  • 一个Actor组件和一个蓝图接口,用于在actor之间发送交互和查看信息通知。
  • 一个拥有组件,可以处理让演员进入或退出(如进入坦克或直升机或porta便盆)。 支持进入或退出actor的多个区域,并且可以限制退出需要可用空间才能离开。
  • 一个信息系统,它允许你设置各种类型的信息,以便根据请求提供给其他参与者,比如告诉他们如果他们与给定的对象/表面/组件交互,他们将进行什么类型的交互。
  • 摄像机控制器(Actor组件),允许玩家在任何actor上使用摄像机环顾四周。 
  • 设置了一系列演示actor,以帮助您了解和学习如何正确使用这些提供的组件和蓝图接口。

蓝图数目:共11个,5个Actor用于演示,4个Actor组件,1个蓝图接口。

输入:演示使用键盘和鼠标输入,包括默认的第三人称输入轴,但您可以在项目中使用所需的任何内容。

网络复制:是的

支持的开发平台:窗户

支持的目标构建平台:窗户

文件: https://docs.google.com/document/d/1FhcQXLdDknTPV7rFhXB-dtvYuUkodOxI84_7VJJ8hj4/edit






Demo Video: https://www.youtube.com/watch?v=TBVQavoWHSQ&feature=youtu.be

Example Video: https://www.youtube.com/watch?v=ziM7o6gQNHs

Multi Update: https://www.youtube.com/watch?v=7zqWJ82z9kg&list=PLAgvMMfMQH2O1-YfsKXSwcFK2bvVg7UrP&index=27

Documentation: https://docs.google.com/document/d/1FhcQXLdDknTPV7rFhXB-dtvYuUkodOxI84_7VJJ8hj4/edit

Discord

Interact And Possession System is a series of Actor Components that you can add to other actors in your game to allow for a relatively quick and easy method to interact with objects, get info on what types of interactions you might be making, and possess other pawns. The system gives you a variety of options such as having multiple parts of an actor able to be interacted with to entered, and also providing you multiple locations to exit it from with various rules controlling how these relate to each other.

This type of setup can allow you to set up other interact responses like opening the trunk if a player interacts with the rear of the car and you can provide feedback through the Look At Info system so that whenever a player is in a situation to interact with part of an actor they can receive information on what type of interaction they can make (most likely you’ll want to plug the returns of this system into your User Interface). This project was made to be useful for newer developers, but also capable enough to help you keep saving time in the long run.

This system can be used to possess vehicles, turrets, bathroom stalls, hide in cardboard boxes, or just about anything else that involves shifting control from one actor to another. The interaction system is by default set up to be used by performing traces from your character towards what you are looking at, but is open ended enough that if you are using a different approach you can still make the rest of this system work in most cases. This system is also replicated and supports multiplayer games.Features:

  • An Actor Component and a Blueprint Interface for sending Interaction and Look At Info notifications between actors.

  • A Possession component that can handle letting an actor be entered or exited (such as getting into a tank or helicopter or porta potty). Supports multiple areas for entering or exiting an actor, and can limit exiting require an available space to leave.

  • A Look At Info system that lets you set up various types of information to be given to other actors on request, such as telling them what type of interaction they will be making should they interact with a given object/surface/component.

  • A Camera Controller (an Actor Component) that allows a player to look around using a camera on any actor. 

  • A series of demonstration actors set up to help you understand and learn how to make proper use of these provided components and Blueprint interface.

演示视频: https://www.youtube.com/watch?v=TBVQavoWHSQ&feature=youtu.be

示例视频: https://www.youtube.com/watch?v=ziM7o6gQNHs

多重更新: https://www.youtube.com/watch?v=7zqWJ82z9kg&list=PLAgvMMfMQH2O1-YfsKXSwcFK2bvVg7UrP&index=27

文件: https://docs.google.com/document/d/1FhcQXLdDknTPV7rFhXB-dtvYuUkodOxI84_7VJJ8hj4/edit

不和谐

Interact And Possession System是一系列Actor组件,您可以将其添加到游戏中的其他actor中,以允许相对快速和简单的方法与对象交互,获取有关您可能进行的交互类型的信息,并 该系统为您提供了多种选项,例如可以与actor的多个部分进行交互以输入,并且还为您提供多个位置以通过各种规则控制它们之间的关系来退出它。

这种类型的设置可以允许您设置其他交互响应,例如如果玩家与汽车后部进行交互,则打开后备箱,并且您可以通过查看信息系统提供反馈,以便当玩家 这个项目是为了对新的开发人员有用,但也有足够的能力帮助您从长远来看节省时间。

该系统可用于拥有车辆,炮塔,浴室摊位,隐藏在纸板箱中,或几乎任何涉及将控制从一个演员转移到另一个演员的其他东西。 默认情况下,交互系统设置为通过执行从角色到您正在查看的内容的跟踪来使用,但是足够开放,如果您使用不同的方法,您仍然可以使该系统的其余部分在大多数情况下正常工作。 该系统也被复制并支持多人游戏。特征:

  • Actor组件和蓝图接口,用于在actor之间发送交互和查看信息通知。

  • 一个拥有组件,可以处理让演员进入或退出(如进入坦克或直升机或porta便盆)。 支持进入或退出actor的多个区域,并且可以限制退出需要可用空间才能离开。

  • 一个信息系统,它允许您设置各种类型的信息,以便根据请求提供给其他actor,例如告诉他们如果他们与给定的对象/表面/组件进行交互,他们将进行什么类型的交互。

  • 摄像机控制器(Actor组件),允许玩家在任何actor上使用摄像机环顾四周。 

  • 设置了一系列演示actor,以帮助您理解和学习如何正确使用这些提供的组件和蓝图接口。

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