A fire propagation system created entirely in Blueprint.
完全在Blueprint中创建的火焰传播系统。
Recommended for all platforms
推荐用于所有平台
Video: https://www.youtube.com/watch?v=IdCDQglKnYg&feature=youtu.be
*Update 3/01/19*
-Blueprints cleaned up and some refactoring. Now using Data Tables to define different types of fire. This update (4.21) isn’t compatible with earlier versions; but it shouldn’t take you long to get set up again. Various improved functionality (including better handling of sound: https://twitter.com/joewintergreen/status/1080740666122989574)
*Update 11/18/15*
-Now supporting multiplayer and .4.10!
A fire propagation system, similar that found in the Far Cry series, created entirely in Blueprint. Fire can spread realistically across staticmeshes, landscapes and BSP.
-Creates grids of burnable FireCells according to your specifications
-Fire spreads realistically across cells, influenced by wind and parameters you set
-FireSettingsVolumes dictate fire behaviour, or inhibit fire, per-area -Easily set up limitless fire-related behaviours on your own actors through the FireInterface
-Included Explosive Barrel example actor catches fire, burns, explodes, and creates its own FireGrid to propagate fire further
-Included FireSpreadingProjectile creates and ignites firegrids wherever it hits
-Easily override particles and sounds
-Be the envy of every other video game with your totally rad fire.
视频:https://www.youtube.com/watch?v=IdCDQglKnYg&feature=youtu.be
*更新3/01/19*
-蓝图清理和一些重构。 现在使用数据表来定义不同类型的火灾。 此更新(4.21)与早期版本不兼容;但它不应该花费你很长时间才能重新设置。 各种改进的功能(包括更好的声音处理:https://twitter.com/joewintergreen/status/1080740666122989574)
*更新11/18/15*
-现在支持多人游戏和。4.10!
完全在Blueprint中创建的火焰传播系统与Far Cry系列中的类似。 火可以在静态网格、景观和BSP中真实地传播.
-根据您的规格创建可燃烧的FireCells网格
-受风和您设置的参数的影响,火在细胞中真实地传播
-FireSettingsVolumes决定火灾行为,或抑制火灾,每个区域-通过FireInterface轻松地在您自己的演员身上设置无限的火灾相关行为
-包括爆炸桶示例actor起火,燃烧,爆炸,并创建自己的FireGrid以进一步传播火灾
-包括FireSpreadingProjectile创建和点燃firegrids无论它击中
-轻松复盖粒子和声音
-成为所有其他视频游戏的羡慕与你的完全rad火。
评论(0)