A fire propagation system created entirely in Blueprint.

完全在Blueprint中创建的火焰传播系统。

Recommended for all platforms

推荐用于所有平台








Video: https://www.youtube.com/watch?v=IdCDQglKnYg&feature=youtu.be

*Update 3/01/19*

-Blueprints cleaned up and some refactoring. Now using Data Tables to define different types of fire. This update (4.21) isn’t compatible with earlier versions; but it shouldn’t take you long to get set up again. Various improved functionality (including better handling of sound: https://twitter.com/joewintergreen/status/1080740666122989574)

*Update 11/18/15*

-Now supporting multiplayer and .4.10!

A fire propagation system, similar that found in the Far Cry series, created entirely in Blueprint. Fire can spread realistically across staticmeshes, landscapes and BSP. 

-Creates grids of burnable FireCells according to your specifications 

-Fire spreads realistically across cells, influenced by wind and parameters you set 

-FireSettingsVolumes dictate fire behaviour, or inhibit fire, per-area -Easily set up limitless fire-related behaviours on your own actors through the FireInterface 

-Included Explosive Barrel example actor catches fire, burns, explodes, and creates its own FireGrid to propagate fire further 

-Included FireSpreadingProjectile creates and ignites firegrids wherever it hits 

-Easily override particles and sounds 

-Be the envy of every other video game with your totally rad fire.

视频:https://www.youtube.com/watch?v=IdCDQglKnYg&feature=youtu.be

*更新3/01/19*

-蓝图清理和一些重构。 现在使用数据表来定义不同类型的火灾。 此更新(4.21)与早期版本不兼容;但它不应该花费你很长时间才能重新设置。 各种改进的功能(包括更好的声音处理:https://twitter.com/joewintergreen/status/1080740666122989574)

*更新11/18/15*

-现在支持多人游戏和。4.10!

完全在Blueprint中创建的火焰传播系统与Far Cry系列中的类似。 火可以在静态网格、景观和BSP中真实地传播. 

-根据您的规格创建可燃烧的FireCells网格 

-受风和您设置的参数的影响,火在细胞中真实地传播 

-FireSettingsVolumes决定火灾行为,或抑制火灾,每个区域-通过FireInterface轻松地在您自己的演员身上设置无限的火灾相关行为 

-包括爆炸桶示例actor起火,燃烧,爆炸,并创建自己的FireGrid以进一步传播火灾 

-包括FireSpreadingProjectile创建和点燃firegrids无论它击中 

-轻松复盖粒子和声音 

-成为所有其他视频游戏的羡慕与你的完全rad火。

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