Features:
- Spline based road path system, multiple configurable lanes per spline
- One-click Intersections and Traffic Lights
- Fully supports multiplayer
- Included very basic custom vehicle physics (separate from PhysX or Chaos Vehicles)
- Works with any vehicle system
Number of Blueprints: 24 Total (13 Blueprint Classes / 11 Demo Blueprints)
Network Replicated: Yes, this system is fully intended for multiplayer
Supported Development Platforms: Tested only on Windows 10
Documentation: https://youtu.be/rQSqoCsQq-g
特征:
- 基于样条的道路路径系统,每个样条有多个可配置车道
- 一键式十字路口和红绿灯
- 完全支持多人游戏
- 包括非常基本的自定义车辆物理(与物理或混沌车辆分开)
- 适用于任何车辆系统
蓝图数量:共24个(13个蓝图类/11个演示蓝图)
网络复制:是的,这个系统完全适用于多人游戏
支持的开发平台:仅在Windows10上测试
文件: https://youtu.be/rQSqoCsQq-g
YouTube Trailer – Join the Discord Community – Documentation
Traffic Control System is designed to very quickly create and iterate on large traffic systems. Every tool is made to use as little clicks as possible to get to your desired result. Intersections and traffic lights can generated at the click of a button, and modified if the results are not desirable.
• Fully supports Unreal 5.0
Traffic vehicles will spawn and despawn automatically in the designated radius around players. Vehicles count for every player radius they are within, so vehicle counts will not ‘double up’ when players are nearby each other.
Network resources are saved by switching distant vehicles to a non-physics mode in which only a single float variable needs to be occasionally replicated. This drastically reduces network overhead with many vehicles in a scene.
YouTube预告片 – 加入不和谐社区 – 文件
交通控制系统旨在非常快速地创建和迭代大型交通系统。 每个工具都是为了使用尽可能少的点击来达到你想要的结果。 十字路口和红绿灯可以在点击一个按钮,并修改,如果结果是不可取的。
*完全支持虚幻5.0
交通车辆将在玩家周围的指定半径内自动生成和发送。 车辆计算每个玩家的半径,因此当玩家彼此附近时,车辆计数不会”加倍”。
通过将远程车辆切换到非物理场模式,可以节省网络资源,在非物理场模式中,只需要偶尔复制一个浮动变量。 这大大降低了场景中许多车辆的网络开销。
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