Features:

  •  Character Body Customization
  •  Save System
  • Dummy character with clothing

Number of Blueprints: 4 Main Blueprint, 26 AnimBP’s

Input: (Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Documentation: https://docs.google.com/document/d/1QcPwjHfrpTu0O3wRPeRD_NVgjLv5BU8etXSBfk1Afus/edit?usp=sharing

特征:

  •  角色身体定制
  •  保存系统
  • 假人角色与服装

蓝图数量:4个主蓝图,26个AnimBP

输入:(键盘,鼠标)

网络复制:(否)

支持的开发平台:

视窗:(是)

文件:https://docs.google.com/document/d/1QcPwjHfrpTu0O3wRPeRD_NVgjLv5BU8etXSBfk1Afus/edit?usp=sharing










Full Metahuman Customization System Here

Disclaimer: The Metahumans featured in product images are

not included.

Meta-Body-Tool allows you to seamlessly modify your Unreal Engine character’s body in real-time without external applications like Blender or Maya, or cumbersome plugins and morph targets. This innovative, blueprint-based tool leverages your existing character’s bone structure allowing you to manipulate its shape together with clothing through bone translation and scaling in the character Animation Blueprint.

The Meta-Body-Tool is primarily designed for UE5’s Epic skeleton and Metahuman skeletons; it can also be adapted to characters with different bone structures. Meta-Body-Tool Modifies characters through widget blueprint sliders as seen in the screenshots section, by increasing or reducing the sliders you can change the shape of the character’s body. Changes you make to the sliders are automatically saved in real time.

Tutorial Part 1: Video Overview, Adding Meta body tool to a metahuman and Mannequin

Tutorial Part 2: Adding the tool to a none UE Mannequin based skeleton.

Tutorial Part 3.1: Using Save Slots to customize Multiple Characters

Tutorial Part 3.2: Using Meta-body-tool with sequencer

Tutorial Part 4: How to disable idle animation

UE5.4 Tutorial Tutorial Part 5: Setting up the tool with UE5.4 (auto retargeter)

Updated documentation

完整的元人定制系统在这里

免责声明:产品图片中的元人类特征是

不包括在内。

Meta-Body-Tool允许您实时无缝修改虚幻引擎角色的身体,而无需Blender或Maya等外部应用程序,也无需繁琐的插件和变形目标。 这款基于蓝图的创新工具利用了现有角色的骨骼结构,允许您在角色动画蓝图中通过骨骼平移和缩放来操纵其形状和服装。

元体工具主要为UE5的史诗骨架和元人骨架设计;它也可以适应不同骨骼结构的角色。 元体-工具通过控件蓝图滑块修改角色,如截图部分所示,通过增加或减少滑块,您可以更改角色身体的形状。 您对滑块所做的更改会自动实时保存。

教程第1部分:视频概述,向元人体和人体模型添加元身体工具

教程第2部分:将该工具添加到基于NONE UE人体模型的骨架中。

教程第3.1部分:使用保存槽自定义多个字符

教程部分3.2:使用Meta-body-tool with sequencer

教程第4部分:如何禁用空闲动画

UE5.4教程 教程第5部分:使用UE5.4设置工具(自动重定向器)

更新的文档

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