Features:

  •  Character Blueprint for movement logic
  •  Updated Anim Graph
  •  Control Rig for natural and adaptive movement while climbing.
  • Includes interactive hand reaching and falling foot placement in control rig.

Animation types (Root Motion/In-place): Control Rig directly ties with root movement.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Demo Video: (2) Climbing With CR V1 2 – YouTube

Climbing with Control Rig V2.0 Update: Climbing With Control Rig V2.0 (youtube.com)

Demo Video V2.1: (1) Climbing With CRV2.1 – YouTube

Climbing with control rig tutorial video is here in this link: Climbing With CRV3 Tutorial (youtube.com)

Demo Video V3.1: Climbing With Control Rig V3 1 – YouTube

Important/Additional Notes: Setting up is easy. Simply copy logic from the BP_ThirdPersonCharacterClimb character blueprint (Do not forget the “Climb Trace” function logic), and the AnimGraph logic, including event graph. Make rules for going into climbing from Main States in your animation blueprint. Will always default when exiting climbing for simple rule settings. Or just simply use provided character with logic already in place.

特征:

  •  运动逻辑的角色蓝图
  •  更新的Anim图
  •  控制钻机在爬坡时进行自然和自适应运动.
  • 包括交互式手到达和下降脚放置在控制钻机.

动画类型(根部运动/就地):控制设备直接与根部运动相关联。

支持的开发平台:

Windows:是的

Mac:是的

演示视频: (2)用CRV12攀登-YouTube

爬升与控制钻机V2.0更新: 用控制钻机v2.0爬升(youtube.com)

演示视频V2.1: (1)用CRV2.1攀登-YouTube

攀登与控制钻机教程视频在这里在这个链接: 攀登与CRV3教程(youtube.com)

演示视频V3.1: 用控制钻机V31-YouTube攀登

重要/附加说明:设置很容易。 只需从BP_ThirdPersonCharacterClimb角色蓝图复制逻辑(不要忘记”爬升跟踪”功能逻辑)和AnimGraph逻辑(包括事件图)。 在动画蓝图中制定从主要状态爬升的规则。 退出爬坡时将始终默认为简单规则设置。 或者只是简单地使用提供的字符与逻辑已经到位。










Using control rig logic, this set of Blueprints can enable great looking, lifelike movement while climbing. Using no animations, the control rig finds full body placement using the power of the Full Body IK. This works great for quick level design as the logic can adapt quite well to natural environs. *****Works best with rounded edges or obtuse angles! Will get strange results with spikes, holes or deep cracks in the terrain, or angles sharper than 100 degrees!***** Contents include a Character Blueprint for the movement around world actors, an Animation Blueprint that makes use of variables set from the default Third Person Character from Unreal Engine, and the control rig itself. Entirely done in Blueprints, no C++. I’ve included comments in the blueprints for anyone interested in learning control rig and have also included multiple methods I’ve learned to help those that want to use this for that purpose.

使用control rig逻辑,这组蓝图可以在攀爬时实现外观精美、栩栩如生的运动。 不使用动画,控制钻机使用全身IK的力量找到全身位置。 这对于快速关卡设计非常有用,因为逻辑可以很好地适应自然环境。 *****最适合圆形边缘或钝角! 会得到奇怪的结果与尖峰,洞或深裂缝的地形,或角度锐化超过100度!*****内容包括围绕世界actor运动的角色蓝图、使用虚幻引擎默认第三人称角色设置的变量的动画蓝图,以及control rig本身。 完全在蓝图中完成,没有C++。 我已经在蓝图中为任何对学习control rig感兴趣的人提供了评论,并且还包括了我所学到的多种方法,以帮助那些希望将其用于此目的的人。

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