Number of Blueprints:

  • 3 (Core)
  • 20 (Demo)
  • 45 (Task, Service, Decorator and Notifies)
  • 30 (Behavior Trees)

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)

All Platforms: Only tested in Windows, should work since its 100% Blueprint

Documentation: Documentation

蓝图数目:

  • 3(核心)
  • 20(示范)
  • 45(任务,服务,装饰器和通知)
  • 30(行为树)

网络复制:(是)

支持的开发平台:

视窗:(是)

所有平台:仅在Windows中测试,应该从其100%蓝图开始工作

文件: 文件










Animation Features Video | Behavior Features Video | Integration Video

For Support & Suggestions please visit our: Discord

[This asset requires intermediate and advanced knowledge of Behavior Trees and Blueprint Coding Experience]

Designed to work in networked environments, Dynamic Templates is a toolkit made 100% in blueprints that will allow you to setup and manage complex areas related to AI and Character Animation. This plugin also offers easy setup of character by using our provided templates.

Some of the most important features we present:

  • Behavior and Animation Toolkit
  • Customizable Behavior Templates (Assign a behavior template composed of several sub behavior to your agent, cuztomize it to your liking, or create new ones)
  • Behavior Interruption (Interrupt your agent current Tasks easily, blending exactly with any animation being played out)
  • Affiliation system (Define your agent’s Perceived Actors as Enemies, Allies, Neutral to organize the behavior)
  • Ignoring Actors (Allowing you to ignore targets with simple tag updates)
  • Scoring Multiple Configurations (You can select from different scoring methods, such as EQS, Manual or Automatic)
  • Animation Organization and Template (Quickly setup your character locomotion with our animation template for any skeleton)
  • Character Action Settings and Execution (Centralized way to store your agent’s actions, and play them our from behavior trees, or code)
  • Unlimited States With Movement Settings Associated (Organize your character’s states and movement associated easily)
  • Multiplayer Support
  • Easily Extendable, Modular

Update 1.1:

  • Actor Score and Filter Testing (Automatic revamp for more precision)
  • Custom Attributes Interface (Bridge with attributes of different systems)
  • Test Presets (Storage and assignation of Score and filter tests)

Update 1.2:

  • Steering Context
  • Steering SubTemplates
  • Independent Behaviors (Planning, Actions, Movement can be controlled independantly. Custom behaviors can also be added)
  • Independent Focusing (One Focus per Independant Behavior, can be synced)

Update 1.3:

  • Scene|Level Non perceptual data support
  • Idle Turn in Policy method and overriding
  • 3D Steering Support

Update 1.4:

  • Full Template Generator
  • Full Template Examples, Ogre Templates
  • Behavior Debug Widget

动画特色视频 | 行为特征视频 | 集成视频

如需支持和建议,请访问我们的: 不和谐

[此资产需要行为树的中级和高级知识以及蓝图编码经验]

Dynamic Templates专为在网络环境中工作而设计,是一个100%在蓝图中制作的工具包,可让您设置和管理与AI和角色动画相关的复杂区域。 这个插件还提供了简单的设置字符使用我们提供的模板。

我们介绍的一些最重要的特征:

  • 行为和动画工具包
  • 可自定义行为模板(将由多个子行为组成的行为模板分配给您的代理,根据您的喜好对其进行cuztomize,或创建新的行为模板)
  • 行为中断(轻松中断代理当前任务,与正在播放的任何动画完全混合)
  • 隶属系统(定义你的代理人的感知行为者为敌人,盟友,中立组织行为)
  • 忽略Actor(允许您通过简单的标签更新忽略目标)
  • 评分多个配置(您可以从不同的评分方法中进行选择,例如EQS,手动或自动)
  • 动画组织和模板(快速设置您的角色运动与我们的动画模板的任何骨架)
  • 角色动作设置和执行(集中的方式来存储代理的动作,并从行为树或代码中播放它们)
  • 与移动设置相关联的无限状态(轻松组织角色的状态和移动)
  • 多人游戏支持
  • 易于扩展,模块化

更新1.1:

  • 演员评分和过滤器测试(自动更新以获得更高的精度)
  • 自定义属性接口(具有不同系统属性的桥接)
  • 测试预设(分数和筛选测试的存储和分配)

更新1.2:

  • 转向上下文
  • 转向子板
  • 独立的行为(计划,行动,运动可以独立控制。 也可以添加自定义行为)
  • 独立聚焦(每个独立行为一个焦点,可以同步)

更新1.3:

  • 场景/级别非感知数据支持
  • Idle Turn In策略方法和复盖
  • 3D转向支持

更新1.4:

  • 全模板生成器
  • 完整的模板示例,食人魔模板
  • 行为调试小部件
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