Features—->:

Scalability

  • Users can easily expand the blueprint and add their own books
  • Blueprints have comments explaining different sections to allow users study and develop it further if needed
  • Organized, clean, and well-made blueprint structure

Color and Variation

  • Taking advantage of dynamic material instance
  • Customize the color for each individual book tint mask
  • Add batch colors to an array for maximum color randomization

Transform Settings

  • Placement types: Pile and Aligned books
  • Leaning option variables
  • Book sets options
  • Randomization for scale, rotation, and position for each placement type

Collision Settings

  • Auto/Custom procedurally generated collision 

Number of Blueprints: 7

Number of Static Meshes: 18

Number of Textures: 7

Network Replicated: No

Windows: Yes

Mac: Yes

Linux: Yes

Documentation: Link

产品特点—->:

可伸缩性

  • 用户可以轻松扩展蓝图并添加自己的书籍
  • 蓝图有注释,解释了不同的部分,以便用户在需要时进一步研究和开发它
  • 有组织,干净,制作精良的蓝图结构

颜色和变化

  • 利用动态材质实例
  • 自定义每个单独的书籍色调蒙版的颜色
  • 将批量颜色添加到数组以实现最大颜色随机化

变换设置

  • 放置类型:堆和对齐的书籍
  • 倾斜选项变量
  • 书籍集选项
  • 每个放置类型的缩放、旋转和位置的随机化

碰撞设置

  • 自动/自定义程序生成的碰撞 

蓝图数目:7

静态网格数:18

纹理数量:7

网络复制:没有

Windows:是的

Mac:是的

Linux:是的

文件: 连结










────────────── UPDATES ──────────────

🆕 Bug fixed in 5.4.2!

───────────────────────────────────

🎬 Feature Showcases

📝 Documentation

This is a standalone version of our Book Generator, which was developed for our Gothic Interior Megapack. This blueprint includes various features to make book placement extremely easy and speed up your level creation. There are two types of placements (Aligned and piled up) for different purposes. You can easily customize colors, position, rotation, alignment, and scale to generate new books. The blueprint is also scalable as you can easily add your book static meshes, new functionality, or other features and use it immediately.

Unreal Engine 5.3 Update:

You need to add “r.Nanite.AllowSplineMeshes=1” under “[/Script/Engine.RendererSettings]” In your “DefaultEngine.ini” folder to enable nanite for spline meshes.

────────────── 更新资料──────────────

修复了5.4.2的错误!

───────────────────────────────────

🎬 特色展示

📝 文件

这是我们的图书生成器的独立版本,它是为我们的 哥特式内部Megapack. 这个蓝图包括各种功能,使书籍放置非常容易和加快您的水平创建。 有两种类型的放置(对齐和堆积)用于不同的目的。 您可以轻松自定义颜色,位置,旋转,对齐和缩放以生成新书籍。 蓝图也是可扩展的,因为您可以轻松地添加图书静态网格体、新功能或其他特性并立即使用它。

虚幻引擎5.3更新:

您需要添加”r.Nanite。AllowSplineMeshes=1″under”[/Script/Engine.Rendersettings]”在你的”DefaultEngine。ini”文件夹为样条网格启用nanite。

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