Features:

  • You can fully customize your inventory
  • Rotate items
  • Split items by holding a key (works on multiple containers)
  • Resize item dimensions at runtime
  • You can add default items to the inventory within the editor
  • You can open any container by double clicking on it, and add/remove whatever you want to it.
  • You can select what items can and cannot be supported by a certain container.
  • 2 type of containers (Normal inventory and EquipToSlot)
  • Update any item texture, size in game.
  • You can handle multiple events for various things such as item over item for attachments or combining items etc
  • You can make vendors, containers, equippable slots and your main inventory(ies)
  • Pickup system available, easy to integrate
  • Rarity system with customizable colors for each container.
  • Sounds for picking up and dropping items 
  • Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
  • Stacking items (works between containers)

Number of Blueprints:

Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.

Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

Input: (Keyboard, Mouse)

Network Replicated: (Yes)

Supported Development Platforms: (Windows, Mac, Linux)

Supported Target Build Platforms: (Windows, Mac, Linux)

Documentation: See video link in the description.

Important/Additional Notes: Contact me at trafalgamer@gmail.com for help.

特征:

  • 您可以完全自定义您的库存
  • 旋转项目
  • 按住键拆分项目(适用于多个容器)
  • 在运行时调整项目尺寸
  • 您可以在编辑器中将默认项目添加到清单中
  • 您可以通过双击打开任何容器,并添加/删除任何您想要的容器。
  • 您可以选择某个容器可以支持和不能支持的项目。
  • 2类型的容器(正常库存和设备)
  • 更新任何项目纹理,大小在游戏.
  • 您可以处理各种事情的多个事件,例如附件的项目或组合项目等
  • 您可以制作供应商,容器,equippable插槽和您的主要库存(ies)
  • 皮卡系统可用,易于集成
  • 稀有系统与可定制的颜色为每个容器.
  • 拾取和丢弃物品的声音 
  • 放下一个项目容器将尝试将项目添加到它,自动尝试找到添加它的最佳选项(旋转,堆叠)
  • 堆叠物品(容器之间的工作)

蓝图数目:

库存系统:7个小部件,1个拖放操作,3个枚举,3个结构,2个材料,3个拾取器的演员.

示例:第一人称BP及其动画和材料,2地图,2游戏模式,1玩家控制器,5小部件,4拾音器,15图像

输入:(键盘,鼠标)

网络复制:(是)

支持的开发平台:(Windows,Mac,Linux)

支持的目标构建平台:(Windows,Mac,Linux)

文档:请参阅说明中的视频链接。

重要/附加说明:请与我联络trafalgamer@gmail.com 寻求帮助。










The inventory has many advanced features such as containers inside containers, Equipment slots, items with different sizes and they can be rotated as well, containers can be opened and managed easily.

Preview

Download demo

Documentation

YouTube Playlist

Extra Tutorials

Discord

Inside you will find a fully replicated example, in this example you can setup your loot containers, pickups, weapon attachments and even loot dead players and AI, so if you're looking to get a head start in your next shooter looter game this example is for you and it's easy to manage.

The included example is one of many possibilities, you can setup your own inventory layout and the system will take care of everything including replication, furthermore this system uses one component to manage player inventory, loot containers and even vendors, all of these actors share the same component which makes it easy to communicate between them.

If you prefer to handle everything yourself and not use the available tools you can do it, the inventory UI is composed of 2 widgets, with these 2 widgets you can create any inventory system you want, the JSIContainer will provide you with everything that's happening from a player wanting to move something, an item being clicked etc and you decide what should happen.

This is a full project if you need to migrate its content to your custom project please follow this Video Tutorial

Please take a look below to get a list of most of the features.

库存具有许多先进的功能,如容器内的容器,设备插槽,不同尺寸的物品,它们也可以旋转,容器可以轻松打开和管理。

预览

下载示范

文件

YouTube播放列表

额外教程

不和谐

在里面你会发现一个完全复制的例子,在这个例子中,你可以设置你的战利品容器,皮卡,武器附件,甚至战利品死亡玩家和AI,所以如果你想在你的下一个射手抢游戏中领先,这个例子是为你和它很容易管理。

包含的示例是许多可能性之一,您可以设置自己的库存布局,系统将处理包括复制在内的所有内容,此外,该系统使用一个组件来管理玩家库存,战利品

如果你喜欢自己处理一切,而不是使用可用的工具,你可以做到这一点,库存UI由2个小部件组成,有了这2个小部件,你可以创建任何你想要的库存系统, JSIContainer 将为您提供所有发生的事情,从一个玩家想要移动的东西,一个项目被点击等,你决定应该发生什么。

这是一个完整的项目,如果您需要将其内容迁移到您的自定义项目,请按照此操作 视频教程

请看下面得到的大部分功能的列表。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。