Features:

  •  Extremely Easy for beginner’s & customizable for power users as well
  •  Make LOD’s for all of your assets at once.(Mega Bulk LODing)
  • New – Nanite Support & Hybrid Mode
  • New – Skeletal Mesh Support, Draw Call reduction, Mesh merging & Texture merging
  • New – Customize Lod settings in 4.26 & Up

Overview Video

Easy LOD Maker Explained

NOTE: Please Make sure to goto UE4 Edit>Plugins and under [Scripting] that editor Scripting Utilities is enabled.

Support Contact – insanestudiosdev@gmail.com

Number of Blueprints: 1

Supported Development Platforms: (Windows,MAC)

Supported Target Build Platforms: (4.21 – 4.22- 4.23)

Documentation: (included in the package located inside AmazingLODMaker folder)

Important/Additional Notes:

LOD generation Performance :

  • For our project we were able to generate LOD’s for 10,000 asset’s a little under 1.2 min.
  • Our Assets consist of 25,000-48,000 poly’s for high res and smaller model’s ranging from 8400-16000 poly’s.

Tested on:(Mid Spec Machine)

  • i7-7700k 4.20GHZ (Stock)
  • 32GB DDR4-Ballistik Ram
  • 2TB SATA Drive (nothing Special)
  • nVidia GTX1060 SSC 3GB

Note: Some configurations & asset poly counts may vary generation speed, probably not by much.

特征:

  •  非常容易为初学者和可定制的电力用户以及
  •  一次为您的所有资产制作LOD。(巨型散装定)
  • 新纳米支持&混合模式
  • 新的 -骨架网格支持,绘制调用减少,网格合并和纹理合并
  • 新的 -自定义Lod设置在4.26及以上

概览短片

Easy LOD Maker解释

注: 请确保转到UE4编辑>插件,并在[脚本]下启用编辑器脚本实用程序。

支援联络 – insanestudiosdev@gmail.com

蓝图数目: 1

支持的开发平台: (Windows,MAC)

支持的目标构建平台: (4.21 – 4.22- 4.23)

文件: (包含在位于AmazingLODMaker文件夹内的软件包中)

重要/附加注意事项:

LOD生成性能 :

  • 对于我们的项目,我们能够为10,000个资产生成LOD’s,略低于1.2分钟。
  • 我们的资产包括25,000-48,000poly的高分辨率和较小的模型从8400-16000poly的。

测试于:(中规机)

  • i7-7700k4.20GHZ(库存)
  • 32GB DDR4-Ballistik Ram
  • 2TB SATA驱动器(没什么特别的)
  • nVidia GTX1060SSC3GB

注意:一些配置和资产多计数可能会改变生成速度,可能不会太大.










What makes Auto LOD Maker different from just using the standard UE LOD? For starter’s

AutoLOD Maker is not a replacement to the UE4 LOD system, it’s a tool. Let me explain. instead of making your LOD’s one by one or being limited to not generate LOD’s within multiple sub folder’s That’s where Auto LOD shine’s which allows you to do just that & massively in a very efficient way.

By simply selecting the folder’s that have your asset’s even if you have asset’s in a folder within another folder Auto LOD will search thru them and generate your LOD’s, No need to set LOD setting’s either, Auto LOD will determine the size of all of your assets and generate the correct distance & reduction for you, making this a One Click solution.

Because your time is precious & we know that you would rather spend your time doing other thing’s than sit there and run thru your entire collection of asset’s and optimizing them.

Auto LOD also works well with UE’s HLOD for further optimization

Auto LOD Maker was made in Blueprint form so that it can easily be used with 

future builds of the engine without having to wait for the developer to update it for you. Also very helpful for those who have little or no C++ knowledge. Easy LOD Maker

  • The Tool is Amazing & a must have for any dev looking to speed up your work flow

是什么让Auto LOD Maker与仅使用标准UE LOD不同? 对于初学者

AutoLOD Maker不是UE4LOD系统的替代品,而是一个工具。 让我解释一下。 而不是让你的LOD的一个一个或被限制为不生成多个子文件夹中的LOD的,这就是自动LOD闪耀的,它允许你做到这一点&大规模以非常有效的方式。

通过简单地选择具有您的资产的文件夹,即使您在另一个文件夹中的文件夹中有资产,Auto LOD将通过它们进行搜索并生成您的LOD,也不需要设置LOD设置,Auto 一键解决方案。

因为你的时间是宝贵的&我们知道你宁愿把时间花在做其他事情上,而不是坐在那里跑过你的整个资产集合并优化它们。

Auto LOD也可以很好地与UE的HLOD配合使用,以便进一步优化

Auto LOD Maker以蓝图形式制作,因此可以轻松地与 

引擎的未来构建,而无需等待开发人员为您更新它。 对于那些很少或没有C++知识的人也很有帮助。 简易LOD制造商

  • 该工具是惊人的&一个必须有任何开发者希望加快您的工作流程
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