Features:
- Multiplayer Ready;
- Use Actor Rotation/Control Rotation;
- Error Tolerance For Sorting Targets To The Left And Right;
- Use Delta Rotation Or Arc-Tan Difference Algorithms;
- Auto-Switch Targets On Perception Failure?;
- Auto-Switch Targets If “Actor To Target Is Invalid”?
- Show Widget For Lock-On?;
- Filter Perceived Actors To Specific Class?;
- Can Lock-On To Target?;
- Loop Timer For Storing Possible Targets?;
- Camera Interpolation Speed;
- Sense To Use For Perception;
- Initialize The Targeting System?;
- Delay Before Lock-On To Target?/Delay Amount;
Number of Blueprints:4
- One Main Component Named “TS” (Contains All Logic For The Targeting System)
- One Example Player Controller Blueprint Using TS and an AI Perception Component
- One Example AI Controller Blueprint Using TS and an AI Perception Component
- One Example Widget
Input:
- Example Configuration Included (Keyboard):
- Press T To Target
- Press Q To Target Left
- Press E To Target Right
Network Replicated: (Yes)
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC)
Important/Additional Notes:
- You can reach me personally on:
- Discord: @Ragnar#9805
- Skype: IBMAXX1
- Email: ibmaxx@hotmail.com
Please take a second leave a rating if you like this product. It really helps! Thank you.
特征:
- 多人游戏准备;
- 使用Actor旋转/控制旋转;
- 向左和向右排序目标的容错性;
- 使用Delta旋转或Arc-Tan差异算法;
- 感知失败的自动切换目标?;
- 如果”Actor To Target无效”,则自动切换目标?
- 显示锁定窗口小部件?;
- 将感知的Actor过滤到特定的类?;
- 能锁定目标吗?;
- 循环计时器,用于存储可能的目标?;
- 相机插值速度;
- 用于感知的感觉;
- 初始化目标系统?;
- 锁定目标前延迟?/延迟量;
蓝图数目:4
- 一个名为”TS”的主要组件(包含目标系统的所有逻辑)
- 一个使用TS和AI感知组件的播放器控制器蓝图示例
- 一个使用TS和AI感知组件的AI控制器蓝图示例
- 一个小部件示例
输入:
- 包括示例配置(键盘):
- 按T到目标
- 按Q向左瞄准
- 按E向右瞄准
网络复制:(是)
支持的开发平台:(PC)
支持的目标构建平台:(PC)
重要/附加注意事项:
- 你可以亲自联系我:
- 不和谐:@Ragnar#9805
- Skype:IBMAXX1
- 电邮:ibmaxx@hotmail.com
如果你喜欢这个产品,请稍等一下. 这真的很有帮助! 谢谢!.
Example real world use case: This product is used in Stencil of Judgement.
PLEASE LEAVE A RATING IF YOU GET THIS PRODUCT. IT REALLY HELPS.
THANK YOU VERY MUCH FOR YOUR SUPPORT!
CONTENT UPDATE 1: ’50 UI ICONS (WORTH $1000)’ HAS BEEN RELEASED!
Check it out here.
The Targeting System is a complete solution for customized, directional targeting in UE4, and is completely networked and multiplayer ready.
Designed from the ground up for ease of use, all of its functionality is detailed in a single, plug and play component.
It uses the AI Perception System to perceive targets, and sorts the targets onto 3 categories:
- the most ideal actor to target immediately;
- actors to the left of the targeted actor;
- and actors to the right of the targeted actor;
thus enabling you to switch targets clockwise and anti-clockwise: to the left and right.
There are several options for customization available to the user and exposed on the instance of the component for easy, quick prototyping.
**Monthly Unreal Engine Sponsored Content product for May 2020**
Check out Ibrahim Akinde’s other products here
示例真实世界用例:此产品用于 判断模板.
请留下一个评级,如果你得到这个产品。 这真的很有帮助。
谢谢您的支持!
内容更新1:’50UI图标(价值$1000)’已经发布!
看看吧 这里.
靶向系统是UE4中定制定向靶向的完整解决方案, 是完全联网和多人准备。
为方便使用而从头开始设计,它的所有功能都在一个即插即用的组件中详细说明。
它使用人工智能感知系统来感知目标,并将目标分为三类:
- 最理想的演员立即瞄准;
- 目标演员左侧的演员;
- 和目标演员右边的演员;
从而使您能够顺时针和逆时针切换目标:向左和向右。
有几个选项可供用户自定义,并在组件的实例上公开,以便轻松快速地进行原型设计。
**2020年5月虚幻引擎赞助的月度内容产品**
查看Ibrahim Akinde的其他产品 这里
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