Number of Animations: 80
- 37 Locomotion Animations(4 Blendspaces & AimOffset)
- 33 Additional Animations(Attack/GetHit/Roll etc.)
Number of Blueprints: 156
- Number of Actor Components: 16
- Number of Blueprint Interfaces: 15
- Number of Widget Blueprints: 22
- Number of Animation Blueprints: 4
- Number of Behavior Tree Nodes: 13
- Number of Anim Notifies: 12
- Number of Item Blueprints: 50
- Number of Ability Blueprint: 24
Input: Keyboard, Mouse, Gamepad
Network Replicated: No
动画数量:80
- 37运动动画(4Blendspaces&AimOffset)
- 33附加动画(攻击/GetHit/滚动等。)
蓝图数目:156
- Actor组件数量:16
- 蓝图接口数量:15
- 小部件蓝图数量:22
- 动画蓝图数量:4
- 行为树节点数:13
- Anim通知的数量:12
- 项目蓝图数目:50
- 能力蓝图数量:24
输入:键盘,鼠标,游戏手柄
网络复制:没有
Third Person Magic System implemented entirely in blueprints.
- July 2023 – DCS Update to version 3 (UE 5.2 onwards )
Contact Email: szewczykgrzesiek@gmail.com
This is stand-alone module – doesn’t require base Dynamic Combat System to work.
Check other DCS Modules
- Dynamic Combat System – Bundle
- Dynamic Combat System
- Dynamic Combat System – Guns
- Dynamic Combat System – Archery
Features
- Compatible with DynamicCombatSystem – Implementation VIdeo
- Modifiable & Extendable
- Dodge / Roll system
- Ability system with many customizable abilities
- Accurate trace-based hit detection system
- AI system (templates from preview video included)
- Equipment & Inventory systems
- Lock-on target system
- Stats Manager system
- Team Relations system
- Status Effects system
- Input Buffering system
- Zoom & Slow Motion systems
- Save / Load system for equipment, inventory & stats
- Clear and commented logic based on Actor Components
***Monthly Unreal Engine Sponsored Content product for August 2019***
Check out Grzegorz Szewczyk other products here: https://www.unrealengine.com/marketplace/en-US/profile/Grzegorz+Szewczyk
第三人称魔法系统完全在蓝图中实现。
- 2023年7月-DCS更新至 版本3 (UE5.2起)
联络电邮: szewczykgrzesiek@gmail.com
这是独立的模块-不需要基地动态战斗系统工作。
检查其他DCS模块
特征
- 兼容 动态通信系统 – 实施视频
- 可修改和可扩展
- 道奇/滚动系统
- 具有许多可定制能力的能力系统
- 精确的基于轨迹的命中检测系统
- AI系统(包括预览视频模板)
- 设备及存货系统
- 锁定目标系统
- 统计管理系统
- 团队关系系统
- 状态影响系统
- 输入缓冲系统
- 变焦和慢动作系统
- 设备、库存和统计的保存/加载系统
- 基于Actor组件的清晰和注释逻辑
***2019年8月虚幻引擎赞助的月度内容产品***
在这里查看Grzegorz Szewczyk其他产品: https://www.unrealengine.com/marketplace/en-US/profile/Grzegorz+Szewczyk
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