Number of Animations: 91
- 52 Locomotion Animations(4 Blendspaces)
- 39 Additional Animations(Attacks/GetHit/Roll/Drink Potion etc.)
Number of Blueprints: 105
- Number of Actor Components: 15
- Number of Blueprint Interfaces: 14
- Number of Widget Blueprints: 20
- Number of Animation Blueprints: 3
- Number of Behavior Tree Nodes: 11
- Number of Anim Notifies: 10
- Number of Item Blueprints: 32
Input: Keyboard, Mouse, Gamepad
Network Replicated: No
动画数量:91
- 52运动动画(4Blendspaces)
- 39附加动画(攻击/GetHit/滚动/饮料药水等。)
蓝图数目:105
- Actor组件数量:15
- 蓝图接口数量:14
- 小部件蓝图数量:20
- 动画蓝图数量:3
- 行为树节点数:11
- Anim通知的数量:10
- 项目蓝图数目:32
输入:键盘,鼠标,游戏手柄
网络复制:没有
Easily modifiable combat system implemented entirely in blueprints.
- July 2023 – DCS Update to version 3 (UE 5.2 onwards )
Contact Email: szewczykgrzesiek@gmail.com
Preview Video (V1) & Preview Video (V2)
Check other DCS Modules
- Dynamic Combat System – Bundle
- Dynamic Combat System – Guns
- Dynamic Combat System – Magic
- Dynamic Combat System – Archery
Features
- Modifiable & Extendable
- Supports any weapon type / hands combat / blocking
- Dodge / Roll system
- Accurate trace-based hit detection system
- AI system (templates from preview video included)
- Equipment & Inventory systems
- Lock-on target system
- Stats Manager system
- Team Relations system
- Status Effects system
- Input Buffering system
- Parry & Backstab systems
- Save / Load system for equipment, inventory & stats
- Clear and commented logic based on Actor Components
完全在蓝图中实现的易于修改的战斗系统。
- 2023年7月-DCS更新至 版本3 (UE5.2起)
联络电邮: szewczykgrzesiek@gmail.com
检查其他DCS模块
特征
- 可修改和可扩展
- 支持任何武器类型/手打/阻挡
- 道奇/滚动系统
- 精确的基于轨迹的命中检测系统
- AI系统(包括预览视频模板)
- 设备及存货系统
- 锁定目标系统
- 统计管理系统
- 团队关系系统
- 状态影响系统
- 输入缓冲系统
- Parry&Backstab系统
- 设备、库存和统计的保存/加载系统
- 基于Actor组件的清晰和注释逻辑
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